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 Projectile game help
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Murthtwo




PostPosted: Wed Dec 12, 2007 11:06 am   Post subject: Projectile game help

Can somebody help me create a game were the user has to hit a randomly placed target and the user must be able to choose were they shoot from by clicking the mouse, as well as being able to choose how hard they want to shoot the ball . If the user clicks in a space they are not aloud to shoot from, it cant let them, and it has to keep track of their score.

If you have any tips or even the whole code, please help me Very Happy
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HeavenAgain




PostPosted: Wed Dec 12, 2007 11:15 am   Post subject: RE:Projectile game help

this is just physics, the easiest way to do this, is just let user enters the initial speed and angle,
slap me if im wrong but i think the equation is this
x2 = x1 + V*cos(theta)*t
y2 = y1 + V*sin(theta)*t - (1/2)*g*t^2
and just draw the x and y of this dot or circle or w/e

and what if we have the whole code? Neutral we just give it to you? if only life was that easy..... hmm...
petree08




PostPosted: Wed Dec 12, 2007 1:13 pm   Post subject: RE:Projectile game help

Wait, are you having a turret type game, if so you'll need to find angles between the turret and the mouse co-ordinates before you can implement the previously stated physics.

this can be acomplished using turing's trig functions
such as
acrtand - tan inverse in degrees
acrsind -sin inverse in degrees
arccosd - cos inverse in degrees

theses commands also work in radians just drop the d at the end.

look at the turing help for trig for a fuller explanAtion
- happy coding
Murthtwo




PostPosted: Wed Dec 12, 2007 1:31 pm   Post subject: Re: Projectile game help

Thank you soo much, at least now i can tackle this thing with some knowledge :
Murthtwo




PostPosted: Thu Dec 13, 2007 10:47 am   Post subject: Re: Projectile game help

I need help with what I have so far, can anybody tell me how to fix when i shoot the ball; the target and the line disapear after you click and if you click above the line its supposed to say "->Please try again<-" and it does but its too fast for anyone to see :'(
"->Invalid Position<-"




setscreen ("graphics:max;max")

var font1, font2, font3 : int
var ovalx, ovaly : int
var start : int
var load : string := "Loading"
var displacement : int
var force : int
var launchx, launchy : int
var buttonnumber, buttonupdown : int
var zz : int := 1
var rad, rad2 : int
rad := 10
rad2 := 25

launchx := maxx div 2
launchy := maxy div 2




ovalx := Rand.Int (1, 619)
ovaly := Rand.Int (150, 399)


font1 := Font.New ("Stenvil:40")
Font.Draw ("Welcome to Johnathon's Target Game",100,600, font1, 1)
Font.Free (font1)



font1 := Font.New ("Stencil:40")
Font.Draw ("1. Objective/Controls", 530, 394, font1, 1)
Font.Free (font1)


font2 := Font.New ("Stencil:40")
Font.Draw ("2. Comence Game", 530, 324, font2, 1)
Font.Free (font2)





get start

if start = 1 then
cls

font3 := Font.New ("Stencil:40")
Font.Draw ("Objective/Controls", 613, 624, font3, 53)
Font.Free (font3)
drawbox (461, 407, 1032, 499, black)

color (53)
locate (20, 60)
put " Click somewhere under the line to launch the ball from the cannon " ..
locate (21, 60)
put " The objective is to hit the target with the ball" ..
locate (22, 60)
put " Each time you hit the target, you recieve 10 points" ..
locate (23, 60)
put " If you miss the target, you loose 20 points" ..
Input.Pause
cls
end if

if start = 2 then
cls
end if


proc target

drawfilloval (ovalx, ovaly, rad2, rad2, brightred)
drawfilloval (ovalx, ovaly, 15, 15, white)
drawfilloval (ovalx, ovaly, 8, 8, brightred)

end target


proc ball
for i : 1 .. 1000 by 2
displacement := round (1 / 250 * (- (i - 40 * force) ** 2 + (40 * force) ** 2))
drawfilloval (launchx + i, launchy + displacement, rad, rad, blue)

View.Update
cls

end for
end ball






color (53)
locate (20, 60)
put " How hard do you want to shoot your ball?"
delay (100)
locate (21, 75)
put " 1-2-3-4-5-6-7-8 "
locate (25, 70)
put "Force = " ..

get force
if force = 1 then
force := 1
elsif force = 2 then
force := 2
elsif force = 3 then
force := 3
elsif force = 4 then
force := 4
elsif force = 5 then
force := 5
elsif force = 6 then
force := 6
elsif force = 7 then
force := 7
elsif force = 8 then
force := 8
end if
colorback (grey)
cls

Draw.ThickLine (1, 150, 2000, 150, 5, black)
target
loop

setscreen ("offscreenonly")
Draw.ThickLine (1, 150, 2000, 150, 5, black)


target

View.Update
buttonwait ("down", launchx, launchy, buttonnumber, buttonupdown)

if launchx > 1 and launchx < 2000 and launchy < 150 and launchy > 10 then

ball
Draw.ThickLine (1, 150, 2000, 150, 5, black)


target
else

locate (20, 60)
put " ->Please try again<- "
locate (21, 60)
put " ->Invalid Position<-"



end if
View.Update
cls

end loop
HeavenAgain




PostPosted: Thu Dec 13, 2007 11:34 am   Post subject: RE:Projectile game help

what the hell is this?
what classmates? comparing with the codes, there are A LOT of similarities....
Murthtwo




PostPosted: Thu Dec 13, 2007 11:45 am   Post subject: Re: Projectile game help

People saw what i posted and copied me :'(
But please, i need help with this.
Dan




PostPosted: Thu Dec 13, 2007 1:23 pm   Post subject: Re: Projectile game help

Murthtwo @ 13th December 2007, 11:45 am wrote:
People saw what i posted and copied me :'(
But please, i need help with this.


I hate it when peoleop travel into the future copy me, and then go back to there time and post it. We deftaly need to get some laws about code copyers using time mashens.



For the fools who do not get it check the post time of his post and the one he side copyed him.
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agnivohneb




PostPosted: Thu Dec 13, 2007 3:14 pm   Post subject: RE:Projectile game help

I noticed this too. The code in the other post is gone and who is OP.
Clayton




PostPosted: Thu Dec 13, 2007 3:18 pm   Post subject: RE:Projectile game help

OP = Original Poster. The code is in a better place now.
petree08




PostPosted: Mon Dec 17, 2007 11:04 am   Post subject: RE:Projectile game help

U'm there are some huge flaws in your coding conventions. I noticed the if structure where you get the force from the user

if Force =1 then
Force := 1
end if

This is completely redundent.

Also ..

proc ball
for i : 1 .. 1000 by 2
displacement := round (1 / 250 * (- (i - 40 * force) ** 2 + (40 * force) ** 2))
drawfilloval (launchx + i, launchy + displacement, rad, rad, blue)

View.Update
cls

end for
end ball


I don't understand why you are using a for when animating something cuz it stops you from having two things at once moving..
this is why your drawline just pops up afterwords. also i don't get your implementaion of the mouse. And to those copying this. This is a begginers attempt at a game it's a good start but has huge flaws, if your going to bother copying copy from a good source and try to understand the code.

any way that was my rant
keep trying man
Nick




PostPosted: Mon Dec 17, 2007 11:33 am   Post subject: Re: RE:Projectile game help

petree08 @ Mon Dec 17, 2007 11:04 am wrote:
...And to those copying this. This is a begginers attempt at a game it's a good start but has huge flaws, if your going to bother copying copy from a good source and try to understand the code.
...keep trying man


dude you completely missed who copied it... Murthtwo copied this from Gergysun (that guy who asked a lot of questions but did his own work)
agnivohneb




PostPosted: Mon Dec 17, 2007 12:42 pm   Post subject: RE:Projectile game help

you might want to read the fine print in dans post
petree08




PostPosted: Mon Dec 17, 2007 8:28 pm   Post subject: RE:Projectile game help

lol sorry but still there are a lot of people copying bad code.
gergysun




PostPosted: Mon Dec 17, 2007 9:09 pm   Post subject: Re: Projectile game help

LOL, i know how i wrote the code... i know that the if force = whatver is completely not needed but still.
Second..
i used the proc ball and the displacement stuff cause..well...umm..we have to ..Its for a class. This was one of the *manditory* tihngs we had to do. **Excluding the proc**
i just used the proc to make it shorter in the long run.
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