Collision Dectection
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Posted: Sat Nov 24, 2007 9:31 am Post subject: Collision Dectection |
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Im making a game..... kinda like bumpercars. The cars are rectangles (for now). I understand the whole colision dectection process, but how do I make it so when that collide, they bump into each other and push them away? |
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Euphoracle
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Posted: Sat Nov 24, 2007 11:06 am Post subject: RE:Collision Dectection |
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Invert the velocity ![Smile Smile](http://compsci.ca/v3/images/smiles/icon_smile.gif) |
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Canned
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Posted: Sat Nov 24, 2007 11:10 am Post subject: RE:Collision Dectection |
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xD Thanks. I am new to turing, but I am the best in my grade 10 class (over 90% mark average, next highest is %70). You guys are awsome compared to me, but ill learn ![Razz Razz](http://compsci.ca/v3/images/smiles/icon_razz.gif) |
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