Programming C, C++, Java, PHP, Ruby, Turing, VB
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 Collision Dectection
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PostPosted: Sat Nov 24, 2007 9:31 am   Post subject: Collision Dectection

Im making a game..... kinda like bumpercars. The cars are rectangles (for now). I understand the whole colision dectection process, but how do I make it so when that collide, they bump into each other and push them away?
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PostPosted: Sat Nov 24, 2007 11:06 am   Post subject: RE:Collision Dectection

Invert the velocity Smile
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PostPosted: Sat Nov 24, 2007 11:10 am   Post subject: RE:Collision Dectection

xD Thanks. I am new to turing, but I am the best in my grade 10 class (over 90% mark average, next highest is %70). You guys are awsome compared to me, but ill learn Razz
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