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Zampano

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Posted: Fri Nov 16, 2007 11:07 am Post subject: Pic.DrawFrames |
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I'm relunctant to ask for help here because of the great amount of help the forum has afforded me as of late, but problems in Turing seem to come up by the dozen.
My first is with Pic.DrawFrames. When I finally get the gif to work, all I get is some crud you might expect to see on a nonfuntional TV, and then a single frame of my character. I really can't explain what it is I see other than to say that. Does any one know why the frames look so strange?
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Nick

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Posted: Sat Nov 17, 2007 4:05 pm Post subject: RE:Pic.DrawFrames |
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could u post a screenshot of what appears
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[Gandalf]

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Posted: Sat Nov 17, 2007 11:16 pm Post subject: RE:Pic.DrawFrames |
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IIRC, some types of GIFs don't work well with Turing. I didn't really look into it further, but you could try re-saving it a couple of times with various programs and hope for the best.
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Zampano

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Posted: Mon Nov 19, 2007 8:41 am Post subject: Re: Pic.DrawFrames |
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Sorry for my slow response time. Since I've had a lot of problems of this nature, I guess I just won't use the pictures in an array. I don't want something that barely works but works more somewhat more efficiently than something that works consistently.
As for screenshots, here you go; I can't really comment on them except to say they do not resemble the true forms in the least.
Description: |
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Filesize: |
1.37 MB |
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80 Time(s) |

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Mazer

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Posted: Mon Nov 19, 2007 9:32 am Post subject: RE:Pic.DrawFrames |
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Blow on the cartridge?
Any chance the GIF is interlaced?
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Zampano

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Posted: Mon Nov 19, 2007 10:57 am Post subject: Re: Pic.DrawFrames |
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If by interlaced you mean in an array, then yes.
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StealthArcher

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