efficient ray casting
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SNIPERDUDE
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Posted: Thu Oct 25, 2007 4:31 pm Post subject: efficient ray casting |
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this is in reference to my recent post in the submissions section (MY FIRST 3D PROG!)
Is there a quicker, more efficient way of raycasting?
I explained the method I used in that article... |
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CodeMonkey2000
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SNIPERDUDE
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Posted: Thu Oct 25, 2007 9:31 pm Post subject: Re: efficient ray casting |
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thanks. helped alot.
I was checking the dist by pixel, not geomentric.
that will DEFINETLY speed up the process.
So now when I finish up with adding weather (rain, snow, etc...) it won't be to slow to run.
I already have weather, but right now it is a bit slow...
Many thanks!
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saltpro15
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Posted: Wed Jan 28, 2009 11:18 am Post subject: RE:efficient ray casting |
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*necro'd but for a good reason
SNIPERDUDE, did you ever figure out efficient raycasting? I have a maze/shooter game made but it's too darn slow ![Sad Sad](http://compsci.ca/v3/images/smiles/icon_sad.gif) |
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CodeMonkey2000
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Posted: Wed Jan 28, 2009 2:27 pm Post subject: RE:efficient ray casting |
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You didn't exactly revive this for a good reason. If you wanted to know his progess, just PM him instead of necromancing. ![This thread is locked This thread is locked](http://compsci.ca/v3/images/smiles/reply-locked.gif) |
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