ISU due tomorrow morning... my procedures arent working :(
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fluxflashor
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Posted: Wed Jun 13, 2007 10:56 pm Post subject: ISU due tomorrow morning... my procedures arent working :( |
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Ok so I am under a very bad time limit right now, but I am having problems with procedures.
Here is an examle of the code, and the error that it outputs. I have used search, but cannot find something relative to fixing the issue.
code: |
procedure PLAYERONEDEATH
put"Sorry ", P1NAME, "But you lose since your HP has gone to zero."
put"Press 1 to play again with the same names and mages, 2 to restart, or 3 to end the game"
get continue
if (continue = 1) then
BEGINTEXT
elsif (continue = 2) then
CHARACTERSELECT
elsif (continue = 3) then
end if
end PLAYERONEDEATH
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now the error is get is, and i get this 8 times with a bunch of different procedures, is:
code: |
'procedure's' may only be declared at the program, module, or monitor level
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I do not understand it
Help quickly would be appreciated. Will be up all night. I hope I do not have to rewrite my entire program. For now I guess I will finish up my code. then wait on these procedures. |
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HeavenAgain
![](http://compsci.ca/v3/uploads/user_avatars/139122102045e603120b143.jpg)
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Posted: Wed Jun 13, 2007 11:29 pm Post subject: Re: ISU due tomorrow morning... my procedures arent working :( |
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i'm guess your problem would be
Quote: if (continue = 1) then
BEGINTEXT
elsif (continue = 2) then
CHARACTERSELECT
elsif (continue = 3) then
end if
check to see if those 2 procedures are delceared above this one?
if thats not the problem post back your code, and i'll have a looky |
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fluxflashor
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Posted: Wed Jun 13, 2007 11:34 pm Post subject: Re: ISU due tomorrow morning... my procedures arent working :( |
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well actually, it isnt those that are the problem, I have declared those fine. I get the error from the beginning of the procedure
PLAYERONEDEATH
well here is some more code. Sorry for the bad coding practices, I am not good with all the organization.
code: |
procedure CHARACTERSELECT
put"Ok ", P1NAME, " You now must select your mage"
color (1)put"**********************************************"
color (1)put"* .::Blue Mage *"
color (1)put"* !For Purchase Press 1! *"
color (1)put"* Attributes: *"
color (1)put"* ~ HP = 125 *"
color (1)put"* ~ Armor = 30 *"
color (1)put"* ~ Strength = Water Spells *"
color (1)put"* ~ Weakness = Electric Spells *"
color (1)put"**********************************************"
color (4)put"**********************************************"
color (4)put"* .::Red Mage *"
color (4)put"* !For Purchase Press 2! *"
color (4)put"* Attributes: *"
color (4)put"* ~ HP = 90 *"
color (4)put"* ~ Armor = 40 *"
color (4)put"* ~ Strenght = Fire Spells *"
color (4)put"* ~ Weakness = Water Spells *"
color (4)put"**********************************************"
color (6)put"**********************************************"
color (6)put"* .::Yellow Mage *"
color (6)put"* !For Purchase Press 3! *"
color (6)put"* Attributes: *"
color (6)put"* ~ HP = 50 *"
color (6)put"* ~ Armor = 70 *"
color (6)put"* ~ Strength = Lightning Spells *"
color (6)put"* ~ Weakness = Fire Spells *"
color (6)put"**********************************************"
color (7)put"So what is your choice? 1, 2, or 3?"
get P1CHOICE
delay(500)
Text.Cls
put"Ok ", P2NAME, " You now must select your mage"
color (1)put"**********************************************"
color (1)put"* .::Blue Mage *"
color (1)put"* !For Purchase Press 1! *"
color (1)put"* Attributes: *"
color (1)put"* ~ HP = 125 *"
color (1)put"* ~ Armor = 30 *"
color (1)put"* ~ Strength = Water Spells *"
color (1)put"* ~ Weakness = Electric Spells *"
color (1)put"**********************************************"
color (4)put"**********************************************"
color (4)put"* .::Red Mage *"
color (4)put"* !For Purchase Press 2! *"
color (4)put"* Attributes: *"
color (4)put"* ~ HP = 90 *"
color (4)put"* ~ Armor = 40 *"
color (4)put"* ~ Strength = Fire Spells *"
color (4)put"* ~ Weakness = Water Spells *"
color (4)put"**********************************************"
color (6)put"**********************************************"
color (6)put"* .::Yellow Mage *"
color (6)put"* !For Purchase Press 3! *"
color (6)put"* Attributes: *"
color (6)put"* ~ HP = 50 *"
color (6)put"* ~ Armor = 70 *"
color (6)put"* ~ Strength = Lightning Spells *"
color (6)put"* ~ Weakness = Fire Spells *"
color (6)put"**********************************************" %All put statements have "Color (i)"
color (7)put"So what is your choice? 1, 2, or 3?" %to make lines match up in code
get P2CHOICE
/* Players Now Have Their Mages */
if (P1CHOICE = 1) then %The following determines Health and Armor Attributes For Player One
P1HP := 125
P1DEFENCE := 30
P1MAGECLASS := "WaterMage"
elsif (P1CHOICE = 2) then
P1HP := 90
P1DEFENCE := 40
P1MAGECLASS := "FireMage"
elsif (P1CHOICE = 3) then
P1HP := 50
P1DEFENCE := 70
P1MAGECLASS := "LightningMage"
end if
if (P2CHOICE = 1) then %The following determines Health and Armor Attributes For Player Two
P2HP := 125
P2DEFENCE := 30
P2MAGECLASS := "IceMage"
P2WEAKATK := Blizzard
P2MEDATK := BlizzardSpike
P2STRONGATK := BlizzardBlast
elsif (P2CHOICE = 2) then
P2HP := 90
P2DEFENCE := 40
P2MAGECLASS := "FireMage"
elsif (P2CHOICE = 3) then
P2HP := 50
P2DEFENCE := 70
P2MAGECLASS := "LightningMage"
end if
Text.Cls
end CHARACTERSELECT
/*===============================================================================================*/
/*===================================================*/
procedure CONFIRMATION
put"FOR TESTING DISPLAY ATTRIBUTES"
put"PLAYER ONE HEALTH: ",P1HP
put"PLAYER ONE ARMOR: ",P1DEFENCE
put"PLAYER ONE MAGE CLASS: ", P1MAGECLASS
put"PLAYER TWO HEALTH: ",P2HP
put"PLAYER TWO ARMOR: ",P2DEFENCE
put"PLAYER TWO MAGE CLASS: ",P2MAGECLASS
put"END TESTING OF VARAIABLES"
end CONFIRMATION
/*====================================================*/
put"Are you ready to duel? [yes or no]"
get duelanswer
if (duelanswer = "yes") then
/*============================================================================================================*/
procedure BEGINTEXT
Text.Cls
put" ______ _ "
put"(____ | (_) "
put" ____) )_____ ____ _ ____"
put"| __ (| ___ |/ _ | | _ | "
put"| |__) ) ____( (_| | | | | | "
put"|______/|_____)|___ |_|_| |_| "
put" (_____| "
delay (750)
Text.Cls
end BEGINTEXT
/*=============================================================================================================*/
% PROCEDURES NEEDED FOR PLAYERTURNS
/*-----------------------------------------*/
procedure PLAYERONEDEATH
put"Sorry ", P1NAME, "But you lose since your HP has gone to zero."
put"Press 1 to play again with the same names and mages, 2 to restart, or 3 to end the game"
get continue
if (continue = 1) then
BEGINTEXT
elsif (continue = 2) then
CHARACTERSELECT
elsif (continue = 3) then
end if
end PLAYERONEDEATH
/*-----------------------------------------*/
/*-----------------------------------------*/
procedure PLAYERTWODEATH
put"Sorry", P2NAME, "But you lose since your HP has gone to zero."
put"Press 1 to play again with the same names and mages, 2 to restart, or 3 to end the game"
get continue
if (continue = 1) then
BEGINTEXT
elsif (continue = 2) then
CHARACTERSELECT
elsif (continue = 3) then
end if
end PLAYERTWODEATH
/*-----------------------------------------*/
/*-----------------------------------------*/
procedure PLAYERONETURN
put P1NAME, " It is now your turn." delay (200)
put"What would you like to do?" delay (200)
put" "
put" "
put" "
end PLAYERONETURN
/*-----------------------------------------*/
/*-----------------------------------------*/
procedure PLAYERTWOTURN
end PLAYERTWOTURN
/*-----------------------------------------*/
/*=============================================================================================================*/
procedure PLAYERTURNS
loop
/*-----*/
if (P1HP = 0) then % Checks to see if player one is dead.
PLAYERONEDEATH % If he/she is, Player Two Wins
else
PLAYERONETURN % If he isn't, the program will let playerone have his turn
end if
if (P2HP = 0) then % Checks to see of player two is dead
PLAYERTWODEATH % If he/she is, Player One Wins
else
PLAYERTWOTURN % If he/she isn't, the program will let playertwo have his turn
end if
/*-----*/
end loop
end PLAYERTURNS
/*==============================================================================================================*/
procedure END
end END
/* This is The Program's Structure {NOT TO BE MODIFIED} */
/**/
INSTRUCTIONS
/**/
NAMEINPUT
/**/
CHARACTERSELECT
/**/
CONFIRMATION
/**/
BEGINTEXT
/**/
PLAYERTURNS
/**/
END
/**/
/* This is the end of the Program's Structure */
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Thats the enitre program, no variables though edited those out. Yes its a little incomplete. but most procedures DO work. Thank you for the reply. |
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HeavenAgain
![](http://compsci.ca/v3/uploads/user_avatars/139122102045e603120b143.jpg)
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Posted: Wed Jun 13, 2007 11:44 pm Post subject: RE:ISU due tomorrow morning... my procedures arent working :( |
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i dont see any problem with the code you just pasted there, all i see is delcearation problem (because your program is incompleete) can you post the full one in a zip?
edit : well its pretty late, and i got an exam tomorrow so good luck, and i took another look at your program, you see when (duelanswer = "yes" ) then ..... you have a bunch a procedure after that, try moving the procedures after CHARACTERSELECT procedure, and then instead of wirting the procedure, you just call to its name i think that was the problem good luck on your ISU, and looking forward to see this on the submission forum ![Laughing Laughing](images/smiles/icon_lol.gif) |
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fluxflashor
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Posted: Thu Jun 14, 2007 5:45 am Post subject: RE:ISU due tomorrow morning... my procedures arent working :( |
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Ok I will try that. I fell asleep at my computer gotta hurry up with this thing now.
Thanks alot for the help, I will be posting it maybe a little later on today. |
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fluxflashor
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Posted: Thu Jun 14, 2007 7:55 am Post subject: RE:ISU due tomorrow morning... my procedures arent working :( |
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Well ISU is finised. It worked perfectly. Once again thanks. Have some bits
I will post exe later. FULL SOURCE when the year is over. [couple days] |
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