Make enemies shoot at me 
	 
	
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		allenh98
 
 
 
    
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				  Posted: Mon Jun 11, 2007 10:25 pm    Post subject: Make enemies shoot at me  | 
	
				
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				Basically, what I want for my program is to have my enemies shoot at me. For example, if soldierX (which is the enemies X co-ords) is between say 500 and 600 (to make it shoot at a random time each time), how can I make my program shoot a sprite at me? What happens currently is this in pseudocode
 
 
if soldierX = 600 then
 
enemyMissilex = soldierX
 
enemyMissilex := enemyMissilex - 10
 
end if
 
 
the point to enemyMissilex := enemyMissilex - 10 is because I want it to go faster than my soldier, *which is soldierX := soldierX - 5). However, what ends up happening is that only while soldierX is 600 will it shoot. Is there a way for when soldierX is 600 to make it shoot the entire length of my screen? I hope you guys understand what I'm talking about. | 
			 
			
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		DifinityRJ
 
  
 
    
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				  Posted: Tue Jun 12, 2007 6:02 am    Post subject: Re: Make enemies shoot at me  | 
	
				
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				if soldierX = 600 then
 
enemyMissilex = soldierX
 
enemyMissilex := enemyMissilex - 10
 
end if 
 
 
Well first off your doing something wrong, your making enemyMissilex = soldierX, so even if you decrease enemyMissilex position your always reseting it back to soldierX. | 
			 
			
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		Clayton
 
  
 
    
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				  Posted: Tue Jun 12, 2007 11:16 am    Post subject: RE:Make enemies shoot at me  | 
	
				
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					  | code: | 	 		  if soldierX = 600 then  | 	  
 
 
Your problem lies right here. You only ever shoot if you're at 600. Instead, you need to have a range to shoot within, represented by the inequality 500 <= x <= 600, I'm sure you can figure it out from here. | 
			 
			
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