Ennsy_908
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Posted: Mon Jun 04, 2007 7:54 am Post subject: Only Half My Check Works |
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I don't know why/how to fix my check so it will work for all directions (horizontal, vertical, diagonal), for all spots in Tic Tac Toe.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Tic Tac Toe %
% Created by: Chris Enns %
% ICS 3M1 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var Check : array 1 .. 3, 1 .. 3 of int := init (0, 0, 0, 0, 0, 0, 0, 0, 0)
var x, y, b : int
% Instructions
put " TicTacToe"
put "The object of the game is to get a row of X's or a row of O's before your"
put "opponent. These rows can be vertical, horizontal, or diagonal. Click Where"
put " you want to place an X or an O"
put ""
put "********************************************************************************"
put ""
put " IMPORTANT: DO NOT CLICK WHHERE AN X OR O HAS ALREADY BEEN DRAWN. THIS WILL"
put " CAUSE AN OVERLAP AND YOU WILL NOT BE ABLE TO FINISH THE GAME"
put ""
put "********************************************************************************"
put ""
put " Click anywhere to play"
loop
Mouse.Where (x, y, b)
if b = 1 then
cls
exit when b = 1
end if
end loop
proc GameBoard %Draws Game Board
Draw.ThickLine (325, 150, 580, 150, 5, 16) % Bottom Horizontal Line
Draw.ThickLine (410, 65, 410, 320, 5, 16) % Left Vertical Line
Draw.ThickLine (495, 65, 495, 320, 5, 16) % Right Vertical Line
Draw.ThickLine (325, 235, 580, 235, 5, 16) % Top Horizontal Line
end GameBoard
proc XBL % Draws X in bottom left spot
Draw.ThickLine (335, 140, 400, 70, 3, 12)
Draw.ThickLine (335, 70, 400, 140, 3, 12)
end XBL
proc XBM % Draws X in bottom middle spot
Draw.ThickLine (420, 140, 485, 70, 3, 12)
Draw.ThickLine (420, 70, 485, 140, 3, 12)
end XBM
proc XBR % Draws X in bottom right spot
Draw.ThickLine (505, 140, 570, 70, 3, 12)
Draw.ThickLine (505, 70, 570, 140, 3, 12)
end XBR
proc XML % Draws X in middle left spot
Draw.ThickLine (335, 225, 400, 160, 3, 12)
Draw.ThickLine (335, 160, 400, 225, 3, 12)
end XML
proc XM % Draws X in middle spot
Draw.ThickLine (420, 225, 485, 160, 3, 12)
Draw.ThickLine (420, 160, 485, 225, 3, 12)
end XM
proc XMR % Draws X in middle right spot
Draw.ThickLine (505, 225, 580, 160, 3, 12)
Draw.ThickLine (505, 160, 580, 225, 3, 12)
end XMR
proc XTL % Draws X in top left spot
Draw.ThickLine (335, 315, 400, 245, 3, 12)
Draw.ThickLine (335, 246, 400, 315, 3, 12)
end XTL
proc XTM % Draws X in top middle spot
Draw.ThickLine (420, 315, 485, 245, 3, 12)
Draw.ThickLine (420, 245, 485, 315, 3, 12)
end XTM
proc XTR % Draws X in top right spot
Draw.ThickLine (505, 315, 580, 245, 3, 12)
Draw.ThickLine (505, 245, 580, 315, 3, 12)
end XTR
proc OBL % Draw O in bottom left spot
Draw.Oval (367, 107, 30, 30, blue)
Draw.Oval (367, 107, 37, 37, blue)
Draw.Fill (367, 140, blue, blue)
end OBL
proc OBM % Draws O in bottom middle spot
Draw.Oval (452, 107, 30, 30, blue)
Draw.Oval (452, 107, 37, 37, blue)
Draw.Fill (452, 140, blue, blue)
end OBM
proc OBR % Draws O in bottom right spot
Draw.Oval (537, 107, 30, 30, blue)
Draw.Oval (537, 107, 37, 37, blue)
Draw.Fill (537, 140, blue, blue)
end OBR
proc OML % Draws O in middle left spot
Draw.Oval (367, 192, 30, 30, blue)
Draw.Oval (367, 192, 37, 37, blue)
Draw.Fill (367, 223, blue, blue)
end OML
proc OM % Draws O in middle spot
Draw.Oval (452, 192, 30, 30, blue)
Draw.Oval (452, 192, 37, 37, blue)
Draw.Fill (452, 223, blue, blue)
end OM
proc OMR % Draws O in middle right spot
Draw.Oval (537, 192, 30, 30, blue)
Draw.Oval (537, 192, 37, 37, blue)
Draw.Fill (537, 223, blue, blue)
end OMR
proc OTL % Draws O in top left spot
Draw.Oval (367, 277, 30, 30, blue)
Draw.Oval (367, 277, 37, 37, blue)
Draw.Fill (367, 310, blue, blue)
end OTL
proc OTM % Draws O in top middle spot
Draw.Oval (452, 277, 30, 30, blue)
Draw.Oval (452, 277, 37, 37, blue)
Draw.Fill (452, 310, blue, blue)
end OTM
proc OTR % Draws O in top right spot
Draw.Oval (537, 277, 30, 30, blue)
Draw.Oval (537, 277, 37, 37, blue)
Draw.Fill (537, 310, blue, blue)
end OTR
proc DrawX % Draws x in place selected
loop
Mouse.Where (x, y, b)
if b = 1 and x > 325 and x < 410
and y > 65 and y < 150 then
XBL
Check (1, 1) := 1
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 65 and y < 150 then
XBM
Check (1, 2) := 1
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 65 and y < 150 then
XBR
Check (1, 3) := 1
exit when b = 1
elsif b = 1 and x > 325 and x < 410
and y > 150 and y < 235 then
XML
Check (2, 1) := 1
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 150 and y < 235 then
XM
Check (2, 2) := 1
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 150 and y < 235 then
XMR
Check (2, 3) := 1
exit when b = 1
elsif b = 1 and x > 325 and x < 410
and y > 235 and y < 320 then
XTL
Check (3, 1) := 1
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 235 and y < 320 then
XTM
Check (3, 2) := 1
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 235 and y < 320 then
XTR
Check (3, 3) := 1
exit when b = 1
end if
end loop
end DrawX
proc DrawO % Draws O in place selected
var x, y, b : int
loop
Mouse.Where (x, y, b)
if b = 1 and x > 325 and x < 410
and y > 65 and y < 150 then
OBL
Check (1, 1) := 2
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 65 and y < 150 then
OBM
Check (1, 2) := 2
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 65 and y < 150 then
OBR
Check (1, 3) := 2
exit when b = 1
elsif b = 1 and x > 325 and x < 410
and y > 150 and y < 235 then
OML
Check (2, 1) := 2
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 150 and y < 235 then
OM
Check (2, 2) := 2
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 150 and y < 235 then
OMR
Check (2, 3) := 2
exit when b = 1
elsif b = 1 and x > 325 and x < 410
and y > 235 and y < 320 then
OTL
Check (3, 1) := 2
exit when b = 1
elsif b = 1 and x > 410 and x < 495
and y > 235 and y < 320 then
OTM
Check (3, 2) := 2
exit when b = 1
elsif b = 1 and x > 495 and x < 580
and y > 235 and y < 320 then
OTR
Check (3, 3) := 2
exit when b = 1
end if
end loop
end DrawO
function Win : boolean
for i : 1 .. 3
if Check (i, 1) not= 0 and Check (i, 1) = Check (i, 2)
and Check (i, 1) = Check (i, 3) then
result true
end if
if Check (1, i) not= 0 and Check (1, i) = Check (2, i)
and Check (1, i) = Check (3, i) then
result true
end if
if Check (2, 2) not= 0 and Check (1, 1) = Check (2, 2)
and Check (2, 2) = Check (3, 3) then
result true
elsif Check (2, 2) not= 0 and Check (1, 3) = Check (2, 2)
and Check (2, 2) = Check (3, 1) then
result true
end if
result false
end for
end Win
GameBoard
DrawX
delay (500)
DrawO
delay (500)
DrawX
delay (500)
DrawO
delay (500)
DrawX
delay (500)
if Win then
put " winner"
end if
DrawO
delay (500)
if Win then
put " winner"
end if
put Win
DrawX
delay (500)
if Win then
put " winner"
end if
DrawO
delay (500)
if Win then
put " winner"
end if
DrawX
delay (500)
if Win then
put " winner"
end if
If anyone could tell me what is wrong that would be awsome. |
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