| Trying to make the road move by looping. Car appears to accelerate. PLEASE HELP 
 
	 
	
		| Author | Message |   
		| tttptiago 
 
 
 
 
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				|  Posted: Thu May 31, 2007 8:22 am    Post subject: Trying to make the road move by looping. Car appears to accelerate. PLEASE HELP |  |   
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				| Code works but i am trying to loop the road images under 
 if key (KEY_UP_ARROW) then
 
 so that when the up arrow is pressed the car appears to be accelerating.
 
 THANKS
 
 
 
 
	
		
	 
		| Description: |  |  
		| Filesize: | 2.66 KB |  
		| Viewed: | 1125 Time(s) |  
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		| Description: |  |  Download
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		| Filename: | GAME-RACE.t |  
		| Filesize: | 10.46 KB |  
		| Downloaded: | 134 Time(s) |  
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		| crump3ts 
 
 
 
 
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				|  Posted: Thu May 31, 2007 4:15 pm    Post subject: Re: Trying to make the road move by looping. Car appears to accelerate. PLEASE HELP |  |   
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				| I would create seperate images (bitmaps) of the road. Each with the stripes in a differrent area. Then I would draw each one on the screen after the other, kind of like the old flip - book cartoon animation. Im using the same technique to draw explosions. Thats th basic idea Im using, its a thinker to figure out how to actually do it. |  
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		| DifinityRJ 
 
  
 
 
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				|  Posted: Fri Jun 01, 2007 2:20 pm    Post subject: Re: Trying to make the road move by looping. Car appears to accelerate. PLEASE HELP |  |   
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				| I haven't downloaded your game, but it appears that your not moving your car, your moving the background(road) so that the car appears to be moving.  In this case, you need 
 if up arrow key then
 if accelerate < 11 then
 accelerate+=1
 end if
 else
 if accelerate > 0 then
 accelerate-=1
 end if
 end if
 
 background (y) position -=accelerate
 
 
 Or something along that line.
 
 If i got this completely wrong then tell me, i don't have enough time to help you fully.
 
 Hope it helps.
 
 Edit: Oh, nevermind. Now i know what you mean.  As stated before you could use different bitmap or jpg pictures. For example get like 2 bitmap images and draw the first one at 0,0 then the second one at 0,maxx  and decrease both of their y value as your pressing the up arrow key, and when the first image is off the screen, then  draw it above the second image, so there are no white spots, depending on your screen size, you might need more than 2 background pictures.
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