loop
Font.Draw ("In the cold heart of Mount Fugi", 100, 100, f, black) %Alrighty
%then, first we need to get some font going
var p1 := Pic.New (90, 70, 600, 160) %this bad boy is to label the text I.E.
%This is p1 and the next one is p2 and so on and so forth
cls %and as we all know, money can't buy happiness :D
Font.Draw ("In the cold heart of Mount Fugi", 100, 100, f, white) %this is
%Darnai's artistic touch, this second part causes the fade. Bow Chicka wahwah
var p2 := Pic.New (90, 70, 600, 160) %You know what this is
cls
Font.Draw ("I have trained a Ninja", 100, 100, f, black)
var p3 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("I have trained a Ninja", 100, 100, f, white)
var p4 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("His name, too dangerous to speak", 100, 100, f, black)
var p5 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("His name, too dangerous to speak", 100, 100, f, white)
var p6 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("To take what is rightfully ours", 100, 100, f, black)
var p7 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("To take what is rightfully ours", 100, 100, f, white)
var p8 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("And he will face incredible odds", 100, 100, f, black)
var p9 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("And he will face incredible odds", 100, 100, f, white)
var p10 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("He will face demons no man should face", 100, 100, g, black)
var p11 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("He will face demons no man should face", 100, 100, g, white)
var p12 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Otherwise, he will suffer", 100, 100, f, black)
var p13 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Otherwise, he will suffer", 100, 100, f, white)
var p14 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Presenting", 100, 100, f, black)
var p15 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Presenting", 100, 100, f, white)
var p16 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Pac Ninja The Game", 100, 100, f, black)
var p17 := Pic.New (90, 70, 600, 160)
cls
Font.Draw ("Pac Ninja The Game", 100, 100, f, white)
var p18 := Pic.New (90, 70, 600, 160)
cls
%----------------------------------------------------------
Pic.DrawSpecial (p1, 10, 200, picCopy, picFadeIn, 1000) %As we all know, everything has a beginning.
exit when hasch
Pic.DrawSpecial (p2, 10, 200, picCopy, picFadeIn, 1000) %this code is to trigger the text we have seen earlier.
exit when hasch
Pic.DrawSpecial (p3, 10, 200, picCopy, picFadeIn, 1000) %picFadeIn is to create the fade in effect.
exit when hasch
Pic.DrawSpecial (p4, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p5, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p6, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p7, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p8, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p9, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p10, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p11, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p12, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p13, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p14, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p15, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p16, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p17, 10, 200, picCopy, picFadeIn, 1000)
exit when hasch
Pic.DrawSpecial (p18, 10, 200, picCopy, picFadeIn, 1000)
exit
end loop
Pic.Free (p1)
Pic.Free (p2)
Pic.Free (p3)
Pic.Free (p4)
Pic.Free (p5)
Pic.Free (p6)
Pic.Free (p7)
Pic.Free (p8)
Pic.Free (p9)
Pic.Free (p10)
Pic.Free (p11)
Pic.Free (p12)
Pic.Free (p13)
Pic.Free (p14)
Pic.Free (p15)
Pic.Free (p16)
Pic.Free (p17)
Pic.Free (p18) |