Array field of Type
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Saad
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Posted: Tue May 15, 2007 9:45 pm Post subject: Array field of Type |
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I've been working on a 3D engine and i have all the base procesdures. I have to problems
1. in code: | type Polygon :
record
Vertex : array 1 .. 4 of Point_3D
Midpoint : Point_3D
end record |
Is there a way to change between 3/4 so i can use triangles or quads
2. In a raw file are the vertices based on 4 point polygon or 3 point polygon?
Edit:
Also to prove im not asking for help on my hw i have attached a simple cube render, use the w a s d keys to rotate
Thnx a100 |
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DIIST
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Posted: Wed May 16, 2007 7:44 pm Post subject: Re: Array field of Type |
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thats why use classes, but if you dont want to go the easy way use unions. There the same things as structs & records but at runtime you can select the feilds. Ie three points or four! |
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Cervantes
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Posted: Wed May 16, 2007 8:46 pm Post subject: RE:Array field of Type |
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If you want to work with triangles or quadrilaterals, then the easiest solution would probably be to simply use an array from 1 to 4 like you have, and just ignore the last data point if you want to use triangles. You could include a boolean to determine whether to use a triangle or not. Or better yet, just include an integer variable into your Polygon type that represents the number of vertices. This is a bit wasteful of resources, yes, but if you're only using 3 or 4 sided polygons, it's probably not too terrible. But if you want to squeeze resource management, you should just make two different types.
However, thuvs suggestions are great--better. Classes would definitely be good: you could probably make triangle and quadrilateral classes inherit from a generic polygon class. Or, unions sound like they would do very well. I've never seen union used before! It'd be cool if it got put to use. |
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