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 3D Cel-Shader Demo
Index -> Programming, Turing -> Turing Submissions
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RaPsCaLLioN




PostPosted: Fri Jun 20, 2003 1:21 am   Post subject: 3D Cel-Shader Demo

Well I do have this in a .zip ready to go but upload limit is reached. Anyone know how I can post this?
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Asok




PostPosted: Fri Jun 20, 2003 1:27 am   Post subject: (No subject)

host it on another site ie. geocities or tripod and then link it.
Homer_simpson




PostPosted: Fri Jun 20, 2003 1:34 am   Post subject: (No subject)

cell shading eh?
now that sounds interesting... i remember catalyst had made one also...
RaPsCaLLioN




PostPosted: Sat Jun 21, 2003 8:09 am   Post subject: (No subject)

Meh... Too lazy to bother with linking. If I emal it to someone will they post it? Do I have a volunteer?
Homer_simpson




PostPosted: Sat Jun 21, 2003 11:05 pm   Post subject: (No subject)

ya send it to me i'm interested in that... send it to nima1986@hotmail.com i'll upload it for u...
RaPsCaLLioN




PostPosted: Tue Jun 24, 2003 11:48 am   Post subject: here we go

actually here's a link...

http://ooturing.psychz.net/programs/programs.php?download=10
Andy




PostPosted: Tue Jun 24, 2003 12:24 pm   Post subject: (No subject)

that's pretty cool, the ship one looks like catalysts' but since he didn't post the source, you did a pretty good job...
Homer_simpson




PostPosted: Tue Jun 24, 2003 5:01 pm   Post subject: (No subject)

very very nice work... altho it has some bugs ...
here have some bits Razz +50 bits
RaPsCaLLioN




PostPosted: Tue Jun 24, 2003 7:40 pm   Post subject: yeah

Yeah, I ran in to some of the same problems Cat ran into too. One is the culling/VSD/perspective issue.... Wait... bugs? What bugs? This version shouldn't actually have any. This version didn't have any perspective in there at all so the above issues didn't apply. More specific feedback on bugs would be great!
Homer_simpson




PostPosted: Tue Jun 24, 2003 11:18 pm   Post subject: (No subject)

well no bugs on your models but when i try my own models it sometimes screws up with the lighting... and sometimes i just some error...
and i believe cellshading is shading pixel by pixel not polygon shading... Confused
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