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 Winter Scene: HOW TO MAKE THE STARS GLOW!!!
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resound




PostPosted: Sat Dec 23, 2006 8:10 pm   Post subject: Winter Scene: HOW TO MAKE THE STARS GLOW!!!

Heres the code. HELP ME ITS an emergency. Need to hand this is by sunday lol. PLZ help and thx alot =)

code:

type FlakeType :                            %This is a type d
    record
        x, y, speed, size : real
    end record

var x, y, button : int := 0
var size : int := 200
var inuse : boolean := false
var Snow : array 1 .. size of FlakeType
const delaytime := 1000000

procedure DrawBack
    var cox : array 1 .. 11 of int := init (123, 35, 85, 35, 85, 35, 211, 161, 211, 161, 211)
    var coy : array 1 .. 11 of int := init (400, 300, 300, 230, 230, 150, 150, 230, 230, 300, 300)
    var conx : array 1 .. 3 of int := init (400, 400, 470)
    var cony : array 1 .. 3 of int := init (295, 275, 285)
    var roofx : array 1 .. 4 of int := init (300, 400, 610, 700)
    var roofy : array 1 .. 4 of int := init (300, 450, 450, 300)

    drawfillbox (0, 0, 800, 600, black) %background
    drawfillbox (0, 0, 800, 100, grey) %background

    drawline (690, 80, 690, 10, brightred) %initial-H
    drawline (730, 80, 730, 10, brightred) %initial-H
    drawline (690, 45, 730, 45, brightred) %initial-H
    drawarc (765, 45, 25, 35, 45, 315, brightred) %initial-C

    drawfilloval (740, 520, 45, 45, grey) %moon
    drawfilloval (710, 520, 30, 35, black) %moon

    drawfillstar (690, 540, 700, 550, yellow)
    drawfillstar (140, 570, 150, 580, yellow)
    drawfillstar (200, 530, 210, 540, yellow)
    drawfillstar (250, 580, 260, 590, yellow)
    drawfillstar (320, 480, 330, 490, yellow)
    drawfillstar (50, 530, 60, 540, yellow)
    drawfillstar (470, 560, 480, 570, yellow)
    drawfillstar (100, 490, 110, 500, yellow)
    drawfillstar (400, 525, 410, 535, yellow)
    drawfillstar (340, 555, 350, 565, yellow)
    drawfillstar (280, 520, 290, 530, yellow)
    drawfillstar (550, 585, 560, 595, yellow)
    drawfillstar (530, 495, 540, 505, yellow)
    drawfillstar (550, 585, 560, 595, yellow)
    drawfillstar (600, 555, 610, 565, yellow)

    drawfillbox (610, 300, 680, 500, red) %chimney
    drawline (610, 360, 680, 360, white) %horizontal line on the chimney
    drawline (610, 390, 680, 390, white) %horizontal line on the chimney
    drawline (610, 420, 680, 420, white) %horizontal line on the chimney
    drawline (610, 450, 680, 450, white) %horizontal line on the chimney
    drawline (610, 480, 680, 480, white) %horizontal line on the chimney
    drawline (645, 420, 645, 450, white) %vertical line on the chimney
    drawline (670, 390, 670, 420, white) %vertical line on the chimney
    drawline (670, 330, 670, 360, white) %vertical line on the chimney
    drawline (620, 480, 620, 450, white) %vertical line on the chimney
    drawline (670, 480, 670, 450, white) %vertical line on the chimney
    drawline (645, 500, 645, 480, white) %vertical line on the chimney

    Draw.FillPolygon (roofx, roofy, 4, 114) %roof

    drawfillbox (320, 101, 680, 299, red) %house
    drawline (320, 270, 680, 270, white) %horizontal line on the house's wall
    drawline (320, 240, 550, 240, white) %horizontal line on the house's wall
    drawline (660, 240, 680, 240, white) %horizontal line on the house's wall
    drawline (320, 210, 550, 210, white) %horizontal line on the house's wall
    drawline (660, 210, 680, 210, white) %horizontal line on the house's wall
    drawline (320, 180, 550, 180, white) %horizontal line on the house's wall
    drawline (660, 180, 680, 180, white) %horizontal line on the house's wall
    drawline (320, 150, 550, 150, white) %horizontal line on the house's wall
    drawline (660, 150, 680, 150, white) %horizontal line on the house's wall
    drawline (320, 120, 550, 120, white) %horizontal line on the house's wall
    drawline (660, 120, 680, 120, white) %horizontal line on the house's wall
    drawline (610, 299, 610, 270, white) %vertical line on the house's wall
    drawline (550, 299, 550, 270, white) %vertical line on the house's wall
    drawline (490, 299, 490, 270, white) %vertical line on the house's wall
    drawline (670, 299, 670, 270, white) %vertical line on the house's wall
    drawline (580, 270, 580, 260, white) %vertical line on the house's wall
    drawline (520, 270, 520, 240, white) %vertical line on the house's wall
    drawline (640, 270, 640, 260, white) %vertical line on the house's wall
    drawline (490, 240, 490, 210, white) %vertical line on the house's wall
    drawline (670, 240, 670, 210, white) %vertical line on the house's wall
    drawline (520, 210, 520, 180, white) %vertical line on the house's wall
    drawline (670, 180, 670, 150, white) %vertical line on the house's wall
    drawline (520, 150, 520, 120, white) %vertical line on the house's wall

    drawfillbox (550, 101, 660, 259, 67) %door
    drawfillbox (585, 200, 625, 235, 54) %window glass of the door
    drawbox (585, 200, 625, 235, black) %outline of the window on the door
    Draw.ThickLine (606, 232, 606, 202, 5, black) %blackline on the window
    Draw.ThickLine (588, 218, 623, 218, 5, black) %blackline on the window
    drawfilloval (640, 180, 10, 10, brown) %doorknob

    drawfilloval (400, 150, 110, 110, white) %body of the snowman
    drawfilloval (400, 290, 80, 80, white) %head of the snowman
    drawfilloval (380, 310, 5, 5, black) %left eye of the snowman
    drawfilloval (420, 310, 5, 5, black) %right eye of the snowman
    Draw.FillPolygon (conx, cony, 3, 42) %nose of the snowman
    drawfilloval (405, 260, 40, 10, black) %mouth of the snowman
    drawfilloval (405, 265, 40, 10, white) %mouth of the snowman
    drawfilloval (400, 237, 66, 10, brightred) %scarf on the snowman
    drawfilloval (400, 243, 65, 5, white) %scarf on the snowman
    drawfilloval (400, 200, 10, 10, black) %top button on snowman's body
    drawfilloval (400, 150, 10, 10, black) %bottom button on snowmans's body

    drawfillbox (95, 101, 151, 149, 114) %Xmas tree's trunk
    Draw.FillPolygon (cox, coy, 11, green) %Xmas tree

end DrawBack

procedure GenerateFlakeArray
    for i : 1 .. size
        Snow (i).x := Rand.Int (0, maxx)
        Snow (i).y := Rand.Int (0, maxy)
        Snow (i).speed := Rand.Real * Rand.Int (1, 3)
        Snow (i).size := Snow (i).speed
    end for
end GenerateFlakeArray

process GenerateX
    if (not (inuse)) then
        x := Rand.Int (-600, 600)
        inuse := true
        delay (2500)
        inuse := false
    end if
end GenerateX

process LetItSnow
    loop
        fork GenerateX
        for i : 1 .. size


            if x < 500 and x > 300 then
                x := 0
            elsif x < 600 and x > 500 then
                x := 200
            elsif x < 700 and x > 600 then
                x := 400
            elsif x < 800 and x > 700 then
                x := 600

            elsif x < 300 and x > 200 then
                x := -200
            elsif x < 200 and x > 100 then
                x := -400
            elsif x < 100 and x > 0 then
                x := -600
            end if

            Snow (i).y -= Snow (i).speed
            Snow (i).x += round (x / 100)

            if Snow (i).y < 0 then
                Snow (i).y := Rand.Int (maxy, maxy + 100)
            end if

            if Snow (i).x > maxx then
                Snow (i).x := Rand.Int (-10, 0)
            end if

            if Snow (i).x < 0 then
                Snow (i).x := Rand.Int (maxx, maxx + 100)
            end if

            drawfilloval (round (Snow (i).x), round (Snow (i).y), round (Snow (i).size), round (Snow (i).size), white)
        end for

        View.Update

        for o : 1 .. size
            drawfilloval (round (Snow (o).x), round (Snow (o).y), round (Snow (o).size), round (Snow (o).size), blue)

        end for

        DrawBack %Prevents scratching the whole picture

    end loop
end LetItSnow

%Main function:
View.Set ("graphics:800,600")               %Set the view to 800x600 graphics mode.
View.Set ("offscreenonly")
View.Set ("title: Winter Scene With a Snowman!!")                %Set drawing to offscreen only.
drawfillbox (0, 0, maxx, maxy, blue)       %Draw the initial black background.

GenerateFlakeArray                          %Generate the snow flake array.
fork LetItSnow                              %Let it snow!

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PostPosted: Sat Dec 23, 2006 8:38 pm   Post subject: (No subject)

just make them draw differntly, if you did that snow, you can easily know how to do it... dont try to make others do your work.
resound




PostPosted: Sat Dec 23, 2006 8:42 pm   Post subject: (No subject)

well i didnt do the snow, my teacher did it. now im not askin ppl to do my work, im asking in general how to make stars glow.
blade360




PostPosted: Wed Jan 03, 2007 5:32 pm   Post subject: (No subject)

thats what they all say
Prince Pwn




PostPosted: Thu Jan 04, 2007 2:08 pm   Post subject: (No subject)

To make the stars glow, use a for loop what changes the colour. Find out which colours (0 through 255) have the most amount of yellow next to each other, eg:
code:

loop
    for i : 55 .. 75 %(range of yellows)
        Draw.FillStar (10, 10, 100, 100, i)
    end for
end loop

[/code]
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