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 help with getting turing to check if a file exists
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CodeMonkey2000




PostPosted: Sun Dec 17, 2006 8:16 pm   Post subject: help with getting turing to check if a file exists

ok, is there a way to check(within turing) if a file exists? say i have a zelda game that's useing 2d mapping, and when it gets to an area i havent stored in a data file, i want it say "Sorry this area is not yet complete", so when i do get around to finishing the area, the program automatically detects that the file exists and displays the area, with out me having to change the code?
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Cervantes




PostPosted: Sun Dec 17, 2006 8:27 pm   Post subject: (No subject)

Yeah, the function File.Exists is exactly what you're looking for.
CodeMonkey2000




PostPosted: Sun Dec 17, 2006 9:10 pm   Post subject: (No subject)

Wow, now once you know that file doesn't exist, is there a way to make turing create it? i'm making a level editor for my mario game, and it saves all the objects in a data file, and asks then the user what they want to save it as (the file does'nt exist but I want turing to create it).
Cervantes




PostPosted: Sun Dec 17, 2006 9:40 pm   Post subject: (No subject)

Yeah. I'm pretty sure that if you write to a file that doesn't exist, it will be created for you. This might not be the same if you try appending to a file (using the mod option). Test it out, and report back here! Smile
Clayton




PostPosted: Sun Dec 17, 2006 9:49 pm   Post subject: (No subject)

Also you can use Dir.Create to create a folder if it is not yet created Very Happy
CodeMonkey2000




PostPosted: Sun Dec 17, 2006 10:04 pm   Post subject: (No subject)

well Dir.Create works,and writing in a file that doesnt exist works too, so i guess it's good either wya Very Happy.
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