How do I import images into my program?
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Smarteez
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Posted: Tue Dec 05, 2006 5:56 pm Post subject: How do I import images into my program? |
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I am making a program and need for a picture to appear in it... how do i do this? |
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Dan
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Posted: Tue Dec 05, 2006 6:13 pm Post subject: (No subject) |
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Look up the Pic modal and comands in your turing refrence (F10). It is easyest if your images are in the same dir as your code or in a dir in the dir of you code to make finding it easyer.
Here is a old and simple tutoral for using images in truing: http://compsci.ca/v2/viewtopic.php?t=191&highlight=pic |
Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |
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TokenHerbz
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Posted: Tue Dec 05, 2006 6:16 pm Post subject: (No subject) |
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So have a folder inside your directory (should be a folder too) of your game and name it somthing like "Pics". In this pics folder you will save your images.
To call the image, you need to assign it to a "variable" persay.
code: |
var test_pic : int := Pic.FileNew ("Pics/test_pic.bmp")
%%the var you use dosn't have to be the same as your pic name.
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With this, you can use other "Pic." fuctions which are found in F10 of turing to minipulate, etc your puctire. The following are the commonly used.
code: |
var scaled_test_pic : int := Pic.Scale (test_pic, 20, 20)
%%here we get a new pic var and scale it using the test_pic var
Pic.Draw (scaled_test_pic, manx, many, picMerge)
%%this draws the pic, you can use picMerge or use others, look in F10 of turing
Pic.Free(test_pic)
Pic.Free(scaled_test_pic)
%%free's up the pics out of memory
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Anyways fiddle around with some things, learn it up, F10 in turing should help alot. |
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TokenHerbz
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Posted: Tue Dec 05, 2006 6:18 pm Post subject: (No subject) |
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awwww......... /stares at hacker dan
I wasted my time! zomg! lol. |
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