Mouse help
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gameover
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Posted: Wed Dec 06, 2006 7:41 pm Post subject: Mouse help |
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well i have a trivia game and i am trying to use the mouse instead of typing in the answer and i need advice on how to do so  |
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gameover
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Posted: Wed Dec 06, 2006 7:51 pm Post subject: (No subject) |
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someone help plz  |
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uberwalla
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Posted: Wed Dec 06, 2006 7:59 pm Post subject: (No subject) |
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You could use either the GUI buttons with the choices in the game, or u could create your own using the mouse.where command.
There is a tutorial of mouse here:
http://www.compsci.ca/v2/viewtopic.php?t=3275
if u use the mouse.where then just make if statements to create an invisible box around writing so that when it goes over and clicks the area of text it prompts the next question or false answer, etc. |
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gameover
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Posted: Wed Dec 06, 2006 7:59 pm Post subject: (No subject) |
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So what would i do with this part of the program? just add the mouse part in the end? and btw i just learned to do the mouse thing
% Question 2
Font.Draw ("#2", 10, 350, font1, red)
Font.Draw ("What fruit has 50% the same genetic information as humans?", 50, 300, font2, red)
Font.Draw ("*cough* monkeys *cough*", 50, 280, font2, red)
Font.Draw ("a) Apple", 70, 260, font3, red)
Font.Draw ("b) Banana", 70, 240, font3, red)
Font.Draw ("c) Kiwi", 70, 220, font3, red)
Font.Draw ("d) Peach", 70, 200, font3, red)
locate (15, 10)
get q2
if q2 = "b"
then
Font.Draw ("Wow, you got it right!", 70, 140, font3, red)
wrong := wrong + 1
score := score + 1
else
Font.Draw ("Sorry, you got it wrong. The correct answer is b) Banana.", 70, 140, font3, red)
right := right + 1
score := score - 1
end if
locate (20, 30)
colorback (2)
put "Press Any Key To Continue"
locate (21, 40)
getch (any)
cls |
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