Posted: Tue Dec 05, 2006 2:25 pm Post subject: Displaying a timer for a game
I'm making a game and i'm having difficulty with making a timer. It isn't so much how to make the timer work, I've done that, but rather it is making the timer visible.
I have two variables for time, minutes and seconds. when seconds reach 0 it goes to 59 and at 59 minutes drops by one, and it ends if seconds and minute both reach zero. I was just wondering how I should display the timer? Definitely not just using a put statement, and Font.Draw wont just take a varible instead of text. I distinctly remember having done this before but I haven't programmed in a good while so bare with me.
So just to clarify that I'd like to know how to display variables in a game without using put (which lame)
Any suggestions or psuedo code examples? I'd really appreciate it.
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ericfourfour
Posted: Tue Dec 05, 2006 3:15 pm Post subject: (No subject)
Look up intstr and realstr. They convert numbers to strings so you can use them with Font.Draw.
Clayton
Posted: Tue Dec 05, 2006 3:53 pm Post subject: (No subject)
Just to expand a bit...
intstr takes an integer parameter and makes it a string while realstr takes a real parameter and makes it a string
some pseudo code for you:
Pseudo:
start time
do whatever
check to make change for minutes to seconds etc
end time
Font.Draw(hours + minutes + seconds)
rinse and repeat
Talion
Posted: Wed Dec 06, 2006 10:34 am Post subject: (No subject)