Hackmaster wrote:
I am making an RPG, and I'm planning big. I am using Classes for the Item creation and spells, and such like that. (THANK GOD FOR CERVANTES!)
This warms my heart. Thanks.
As for your question, it was asked earlier, over here. You should check that out for some starting ideas. I typically suggest using a Dungeons and Dragons system, and I've explained the basics of it in this post.
The good thing about using an existing system is you know it's balanced. No need to do extensive testing.