How do you rate this game? (No ending time set) |
Amazing |
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28% |
[ 6 ] |
Good |
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23% |
[ 5 ] |
Average |
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23% |
[ 5 ] |
Needs Improvement |
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4% |
[ 1 ] |
Horrible |
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19% |
[ 4 ] |
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Total Votes : 21 |
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Author |
Message |
do_pete
![](http://i38.photobucket.com/albums/e112/do_pete/1943.gif)
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Posted: Tue Jan 24, 2006 11:21 am Post subject: [FP] Overhead Shooter |
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This is my final project. The music was taken from the Rainbow Six sountdtrack. The function FindAngle is a modified version of the function GETANGLE from the program "Space Combat - AI.t" made by Bored. It's an overhead shooter. The controls are:
Movement - Arrow keys
Fire - Ctrl
Reload - Enter
-a description of what it is exactly that your project does
It is an overhead shooter where you walk around and shoot enemies.
-a description of your programming experience (if somebody who's finishing grade 12 computer science hands in a buggy version of pong, I'm going to laugh at them. If someone in grade 10 hands in the same program, that's a different story entirely.)
I'm in grade 10 and I just started using Turing in September
-a list of all of the features of your program
Has random blood splatters when you hit an enemy.
-a list of any known bugs in the program (be honest This can actually make you a better programmer)
The AI is glitchy, dead bodies can sometimes randomly disappear, the longer you play the slower it gets because of the amount of blood.
-any features that you plan(ed) to add.
I plan to completely redo the entire thing to make it easier to read and so that it runs faster. I also plan to add multiplayer, 2D particle engine for explosions, GUI, actual missions, and a completely different AI.
Please feel free to make comments and suggestions.
Description: |
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
Filename: |
Overhead Shooter.zip |
Filesize: |
2.15 MB |
Downloaded: |
986 Time(s) |
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Albrecd
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Posted: Tue Jan 24, 2006 2:35 pm Post subject: (No subject) |
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Amazing!
I think you should start the player farther away from the enemies...
And a strafe button would be cool...
But it's Amazing!
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sylvester-27
![](http://www.icejerseys.com/images/vintage_collection/toronto_st_pats/heritage_jersey.jpg)
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Posted: Tue Jan 24, 2006 2:36 pm Post subject: (No subject) |
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albrecd...y did u say horrible. its pretty good.
u voted horrible but you said amazing? you are a very weird person. and yes, a strafe button would be very cool
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Rasta Fella
![](http://i40.photobucket.com/albums/e236/hipatel/thWack5.gif)
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Posted: Tue Jan 24, 2006 3:35 pm Post subject: (No subject) |
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Great Game...AI could use improvement and game does get slower but it still runs fine..Better GUI and your on a roll. You should continue this and make a newer version.
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Mr. T
![](http://www.madpaintballer.com/images/purepwnage.gif)
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Posted: Wed Jan 25, 2006 12:37 am Post subject: Alex's Opinion |
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Says the file is corrupt.
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Rasta Fella
![](http://i40.photobucket.com/albums/e236/hipatel/thWack5.gif)
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Posted: Wed Jan 25, 2006 10:41 am Post subject: (No subject) |
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Nope not for me file seems fine...
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do_pete
![](http://i38.photobucket.com/albums/e112/do_pete/1943.gif)
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Posted: Wed Jan 25, 2006 11:11 am Post subject: (No subject) |
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No, it's not corrupt. For some reason it sometimes stops downloading after 1.88 mb
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blaster009
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Posted: Wed Jan 25, 2006 3:53 pm Post subject: (No subject) |
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I got the same error
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iker
![](http://compsci.ca/v3/uploads/user_avatars/6313105374b04e31c7b33a.png)
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Posted: Wed Jan 25, 2006 6:44 pm Post subject: (No subject) |
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Same here, realy wish it worked... but I'm using FreshDownload, so that might be the problem...
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Bored
![](http://compsci.ca/v3/uploads/user_avatars/7678827054c0296ac1832b.gif)
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Posted: Sun Mar 19, 2006 5:36 pm Post subject: Re: [FP] Overhead Shooter |
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do_pete wrote: The function FindAngle is a modified version of the function GETANGLE from the program "Space Combat - AI.t" made by Bored.
Well that function was a modified version fo a function I received on these forums. I beleive it was zylum's coding but i could be wrong. Good game, the ai was good but could use some work and be made more inacurate to allow for a longer game. As for gameplay, it's quite fun just a little slow. I voted average by acident when I meant to vote good so please remember that when counting the votes whoever is doing so.
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blaster009
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Posted: Mon Mar 20, 2006 2:32 pm Post subject: (No subject) |
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---Post retracted---
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Dan
![](http://wiki.compsci.ca/images/archive/3/3c/20100325043407!Danspic.gif)
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Posted: Mon Mar 20, 2006 2:35 pm Post subject: (No subject) |
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Consdering this is for a contest that has not ended yet i think it is very vaild to be posting in it.
This reminds me that we have to juge thess things soonish...
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Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |
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blaster009
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Posted: Mon Mar 20, 2006 4:34 pm Post subject: (No subject) |
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You're right...Post retracted. I'm itching to see what people thought of my game. Also, very good game. I voted "good" though, because I almost couldn't get away at the very beginning. No matter what I do, I die almost immediately.
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MysticVegeta
![](http://www.geocities.com/ohsoinsane/my_avatar.JPG)
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Posted: Thu Mar 23, 2006 7:21 pm Post subject: (No subject) |
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Good graphics and all but to die in this game is pretty easy, and how do we restart it? I have to close the exe and start again, maybe adding a play again would help, also make the AI a little less weak perhaps? And a different color for the players army men would help cause hard to differenciate which player I am.
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the_short1
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Posted: Wed Jun 14, 2006 6:11 pm Post subject: (No subject) |
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Overall, good job. I really like how you broke down the code into sections, very well commented, and organized. [claps]
One suggestion: Music.PlayFileReturn or Music.PlayFileLoop (must have version 4.0.5) to avoid the ugly forked process which eats CPU....(it ran kind of slow on my p3)...
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