%Amy Gilbank
%June 1 2006
%war1.t
%a game of war
var winMain : int := Window.Open ("graphics:800;600")
var font1, font2, font3, font4, font5 : int
var Randomcard, x1, x2, y1, y2, y3, y4, x3, x4, button : int
var p1value, p2value, deck, deckvalue, decktest, cards, cardvalue, p1, checkdeck, p2 : array 1 .. 52 of int
var key1 : array char of boolean
%The mus procedure is my music for my logo.
process mus
Music.Play ("2acfega4c4c4cfgeaeg2d4adfe2fg")
end mus
%This is my logo where the lines and squeres appear and music plays .
procedure logo
drawfillbox (0, 600, 800, 0, 7)
font3 := Font.New ("Allegro BT:25:")
Font.Draw ("Sabriel", 320, 260, font3, 0)
fork mus
delay (500)
drawbox (300, 480, 360, 420, 0)
delay (500)
drawline (300, 480, 360, 340, 0)
delay (500)
drawline (300, 420, 360, 280, 0)
delay (500)
drawline (360, 420, 420, 280, 0)
delay (500)
drawline (360, 480, 420, 340, 0)
delay (500)
drawbox (360, 340, 420, 280, 0)
delay (500)
drawline (420, 240, 340, 140, 0)
delay (500)
drawline (420, 240, 540, 240, 0)
delay (500)
drawline (540, 240, 500, 140, 0)
delay (500)
drawline (340, 140, 500, 140, 0)
delay (500)
drawline (420, 240, 340, 140, 0)
delay (500)
drawline (500, 140, 420, 280, 0)
delay (500)
drawline (420, 240, 420, 280, 0)
delay (500)
drawline (340, 140, 420, 280, 0)
delay (500)
drawline (540, 240, 420, 280, 0)
delay (500)
end logo
procedure intro
font4 := Font.New ("Allegro BT:50:")
font5 := Font.New ("Allegro BT:25:")
x3 := 360
y3 := 455
x4 := 475
y4 := 500
drawfillbox (0, 600, 800, 0, 19)
drawfillbox (360, 455, 475, 500, 105)
drawfillbox (520, 420, 320, 375, 105)
drawfillbox (350, 330, 480, 295, 105)
drawfillbox (365, 225, 455, 260, 105)
Font.Draw ("War!", 340, 530, font4, 56)
Font.Draw ("Play", 385, 460, font5, 56)
Font.Draw ("Instructions", 335, 380, font5, 56)
Font.Draw ("Options", 365, 300, font5, 56)
Font.Draw ("Quit", 380, 230, font5, 56)
%This is where if i click on the play button it will bring me to my spot to decide who goes first.
loop
Mouse.Where (x3, y3, button)
if (x3 > x4 and x3 < x4) and (y3 > y4 and y3 < y4) then
button := 1
end if
if button = 1 then
locatexy (maxx div 4, maxy div 2)
delay (500)
cls
end if
end loop
end intro
%This code goes between the number 1 and 2 which means 1 is p1 and 2 is p2 the last number that is chossen is who goes first its random .
procedure wgf
var Randnum : int
for i : 1 .. 7
Randnum := Rand.Int (1, 2)
put Randnum
end for
if Randnum = 2 then
put "Player two goes first"
elsif Randnum = 1 then
put "Player one goes first"
end if
end wgf
procedure war
%my war layout like my background boxs and my fonts
drawfillbox (0, 600, 800, 0, 199)
%Battle area
drawfillbox (20, 100, 95, 200, 78)
drawfillbox (120, 100, 195, 200, 78)
drawfillbox (220, 100, 295, 200, 78)
drawfillbox (320, 100, 395, 200, 78)
drawfillbox (420, 100, 495, 200, 78)
drawfillbox (520, 100, 595, 200, 78)
drawfillbox (620, 100, 695, 200, 78)
drawfillbox (720, 100, 795, 200, 78)
%Deck and cards spot
drawfillbox (200, 400, 275, 500, 79)
drawfillbox (500, 400, 575, 500, 80)
drawfillbox (300, 400, 375, 500, 0)
drawfillbox (400, 400, 475, 500, 0)
%Scoreboard and card number spots
drawfillbox (320, 360, 360, 380, 0)
drawfillbox (420, 360, 460, 380, 0)
%Fonts
font1 := Font.New ("Vineta BT:45: bold,underline")
Font.Draw ("WAR!", 260, 550, font1, red)
font2 := Font.New ("New Times Roman :11:")
Font.Draw ("Player 1", 300, 310, font2, 27)
Font.Draw ("Player 2", 410, 310, font2, 27)
Font.Draw ("Deck", 220, 510, font2, 27)
Font.Draw ("Deck", 520, 510, font2, 27)
%Cards
%Inserting my cards into my program
cards (1) := Pic.FileNew ("10C.jpg")
cards (2) := Pic.FileNew ("10D.jpg")
cards (3) := Pic.FileNew ("10H.jpg")
cards (4) := Pic.FileNew ("10S.jpg")
cards (5) := Pic.FileNew ("2C.jpg")
cards (6) := Pic.FileNew ("2D.jpg")
cards (7) := Pic.FileNew ("2H.jpg")
cards (8) := Pic.FileNew ("2S.jpg")
cards (9) := Pic.FileNew ("3C.jpg")
cards (10) := Pic.FileNew ("3D.jpg")
cards (11) := Pic.FileNew ("3H.jpg")
cards (12) := Pic.FileNew ("3S.jpg")
cards (13) := Pic.FileNew ("4C.jpg")
cards (14) := Pic.FileNew ("4D.jpg")
cards (15) := Pic.FileNew ("4H.jpg")
cards (16) := Pic.FileNew ("4S.jpg")
cards (17) := Pic.FileNew ("5C.jpg")
cards (18) := Pic.FileNew ("5D.jpg")
cards (19) := Pic.FileNew ("5H.jpg")
cards (20) := Pic.FileNew ("5S.jpg")
cards (21) := Pic.FileNew ("6C.jpg")
cards (22) := Pic.FileNew ("6D.jpg")
cards (23) := Pic.FileNew ("6H.jpg")
cards (24) := Pic.FileNew ("6S.jpg")
cards (25) := Pic.FileNew ("7C.jpg")
cards (26) := Pic.FileNew ("7D.jpg")
cards (27) := Pic.FileNew ("7H.jpg")
cards (28) := Pic.FileNew ("7S.jpg")
cards (29) := Pic.FileNew ("8C.jpg")
cards (30) := Pic.FileNew ("8D.jpg")
cards (31) := Pic.FileNew ("8H.jpg")
cards (32) := Pic.FileNew ("8S.jpg")
cards (33) := Pic.FileNew ("9C.jpg")
cards (34) := Pic.FileNew ("9D.jpg")
cards (35) := Pic.FileNew ("9H.jpg")
cards (36) := Pic.FileNew ("9S.jpg")
cards (37) := Pic.FileNew ("QC.jpg")
cards (38) := Pic.FileNew ("QD.jpg")
cards (39) := Pic.FileNew ("QH.jpg")
cards (40) := Pic.FileNew ("QS.jpg")
cards (41) := Pic.FileNew ("AC.jpg")
cards (42) := Pic.FileNew ("AD.jpg")
cards (43) := Pic.FileNew ("AH.jpg")
cards (44) := Pic.FileNew ("AS.jpg")
cards (45) := Pic.FileNew ("JC.jpg")
cards (46) := Pic.FileNew ("JD.jpg")
cards (47) := Pic.FileNew ("JH.jpg")
cards (48) := Pic.FileNew ("JS.jpg")
cards (49) := Pic.FileNew ("KC.jpg")
cards (50) := Pic.FileNew ("KD.jpg")
cards (51) := Pic.FileNew ("KH.jpg")
cards (52) := Pic.FileNew ("KS.jpg")
%Dealing the cards to P1 and P2
x1 := 300
y1 := 400
x2 := 400
y2 := 400
for i : 1 .. 52
checkdeck (i) := 1
end for
for i : 1 .. 26
loop
Randomcard := Rand.Int (1, 52)
exit when checkdeck (Randomcard) = 1
end loop
checkdeck (Randomcard) := 0
p1 (i) := cards (Randomcard)
end for
for i : 1 .. 26
loop
Randomcard := Rand.Int (1, 52)
exit when checkdeck (Randomcard) = 1
end loop
checkdeck (Randomcard) := 1
p2 (i) := cards (Randomcard)
end for
for i : 1 .. 26
Pic.Draw (p1 (i), x1, y1, 0)
Pic.Draw (p2 (i), x2, y2, 0)
end for
put "Please hit H if wanting to see players hands:.."
Input.KeyDown (key1)
if key1 ("H") then
x1 := x1 + 5
end if
loop
var winMain : int := Window.Open ("graphics:800;600")
put "Please enter P1 or P2 to view hands :.."
end loop
%card values
cardvalue (1) := 10
cardvalue (2) := 10
cardvalue (3) := 10
cardvalue (4) := 10
cardvalue (5) := 2
cardvalue (6) := 2
cardvalue (7) := 2
cardvalue (8) := 2
cardvalue (9) := 3
cardvalue (10) := 3
cardvalue (11) := 3
cardvalue (12) := 3
cardvalue (13) := 4
cardvalue (14) := 4
cardvalue (15) := 4
cardvalue (16) := 4
cardvalue (17) := 5
cardvalue (18) := 5
cardvalue (19) := 5
cardvalue (20) := 5
cardvalue (21) := 6
cardvalue (22) := 6
cardvalue (23) := 6
cardvalue (24) := 6
cardvalue (25) := 7
cardvalue (26) := 7
cardvalue (27) := 7
cardvalue (28) := 7
cardvalue (29) := 8
cardvalue (30) := 8
cardvalue (31) := 8
cardvalue (32) := 8
cardvalue (33) := 9
cardvalue (34) := 9
cardvalue (35) := 9
cardvalue (36) := 9
cardvalue (37) := 12
cardvalue (38) := 12
cardvalue (39) := 12
cardvalue (40) := 12
cardvalue (41) := 14
cardvalue (42) := 14
cardvalue (43) := 14
cardvalue (44) := 14
cardvalue (45) := 11
cardvalue (46) := 11
cardvalue (47) := 11
cardvalue (48) := 11
cardvalue (49) := 13
cardvalue (50) := 13
cardvalue (51) := 13
cardvalue (52) := 13
end war
logo
intro
war
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