which way?
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Uber Tankz
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Posted: Thu Jun 08, 2006 9:39 pm Post subject: which way? |
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okay, im trying to get stuff to move. i have arrows drawn and tehy now need to go up. they are in a procedure. now when the srrows show up theyre just kinda theyre. to mkate them move should i create another proc sayin that when a pic is drawn the next one to be drwn it moves the other one up a space? im confused. |
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Snicket
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Posted: Thu Jun 08, 2006 9:42 pm Post subject: (No subject) |
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wait, are they just pictures or sprites? |
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Uber Tankz
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Posted: Thu Jun 08, 2006 9:43 pm Post subject: sup bredreen |
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hey david, and theyre sprites |
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TheOneTrueGod
![](http://www.drmcninja.com/images/mcninjab3.jpg)
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Posted: Thu Jun 08, 2006 9:46 pm Post subject: (No subject) |
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You should generally use your own sprite modules, as they are much more customizable. Same goes for GUI. That being said, read the Turing Help File (F10) under Sprites if you wish to use Turings. I believe its called "Sprite.Move"... But use your own sprites, its so much easier! (IMO) |
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Snicket
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Posted: Thu Jun 08, 2006 9:52 pm Post subject: (No subject) |
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It is not that difficult, just use sprite.setposition in conjunction with x and y variables to make it travel across the screen. |
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