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Uber Tankz




PostPosted: Thu Jun 01, 2006 6:55 pm   Post subject: Where to get?

Okay, sorry bout this... i know you said right above this message, were not supposed to ask where to get turing. BUT a while back i was looking through the Turing Walkthrough and someone said that you could get the update for 4.1 (Which is what i need) on the holtsoft web site. I looked i couldnt find. if you could just post the link or somthing for a free patch because the version i have cant use sprites. Its kinda important, ive looked everywhere. please help.
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Cervantes




PostPosted: Thu Jun 01, 2006 7:08 pm   Post subject: (No subject)

I don't see anything like that mentioned in the Turing Walkthrough...

Turing is not free. Holtsoft doesn't give away copies of Turing on their website free for download. They did once, but that was because of some stupid mistake on their part. When it was discovered, they removed it.

As for sprites, you could try using DanSprite, BacchusSprite, or Iker's sprites (I think it was Iker...). Or you could make a sprite system of your own. Or you could just use pictures more directly, without creating Sprite objects.
Uber Tankz




PostPosted: Thu Jun 01, 2006 7:22 pm   Post subject: Oh

well i guess teh post could have been there from a long time ago... what are those dansprite things?
Uber Tankz




PostPosted: Thu Jun 01, 2006 7:32 pm   Post subject: here it is

oops it wasnt 4.1 but whatev... this is tony
Quote:
I got winoot 4.0.4c and the code works. You can download a free patch from holtsoft's site.

about the spelling... dan just cant spell, end of story... If I got bad spelling, its ether a typo or... i donno, lets just say its a typo Wink
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Delos




PostPosted: Thu Jun 01, 2006 8:39 pm   Post subject: (No subject)

Cervantes wrote:
Turing is not free. Holtsoft doesn't give away copies of Turing on their website free for download. They did once, but that was because of some stupid mistake on their part. When it was discovered, they removed it.


Reread that paragraph. Your question will be answered. In conclusion, ask your school if they have a copy for you.
Dan




PostPosted: Fri Jun 02, 2006 6:44 am   Post subject: (No subject)

As for sprites it is better to user double buffering methods (see setoffscreen and view update) then permade sprite libs. This way you learn how it is done in the real world.

Also dansprites at least is now out of date and i whould not use it.
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[Gandalf]




PostPosted: Sat Jun 03, 2006 12:08 am   Post subject: (No subject)

Hacker Dan wrote:
This way you learn how it is done in the real world.

Not entirely, though. Turing really does all of this for you with View.Update. To really code it how it's done manually you would have to use something like takepic() to take picture of the offscreen buffer, and then draw that to the screen. Too bad Turing doesn't allow you to draw to an off-screen buffer, so it's not really possible* to code double buffering in Turing.

*Without going over some insane obstacles, since basically anything is possible in Turing.
Dan




PostPosted: Sat Jun 03, 2006 12:13 am   Post subject: (No subject)

[Gandalf] wrote:
Hacker Dan wrote:
This way you learn how it is done in the real world.

Not entirely, though. Turing really does all of this for you with View.Update. To really code it how it's done manually you would have to use something like takepic() to take picture of the offscreen buffer, and then draw that to the screen. Too bad Turing doesn't allow you to draw to an off-screen buffer, so it's not really possible* to code double buffering in Turing.


True, but it is as close as you are going to get with out going in to needlessly complicated stuff.

Quote:

*Without going over some insane obstacles, since basically anything is possible in Turing.

Unless it needs to use char(n) and outputing witch means any complicated protical.
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