| looping randint 
 
	 
	
		| Author | Message |   
		| be natural* 
 
 
 
 
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				|  Posted: Sat Jun 07, 2003 2:50 pm    Post subject: looping randint |  |   
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				| in my program, i tried to shoot the bubbles and each time i shoot a bubble, the colour of it changes. So i put randint in the loop to randomize the colour of the bubble, but what happens is that the colours are changing so fast until i press the shift key and then the colour doesn't change while it's being shoot. how can i make the randomly-chosen colour stay as it is before the shooting? I attached my code below...
 	  | code: |  	  | 
View.Set("graphics:400;600")
 var xCoor : array 1 .. 3 of int := init (190, 200, 210)
 var yCoor : array 1 .. 3 of int := init (5, 75, 5)
 var iColor: int
 var chars : array char of boolean
 
 Draw.FillPolygon (xCoor, yCoor, 3, brightblue)
 Draw.Polygon (xCoor, yCoor, 3, black)
 
 loop
 randint (iColor, 1, 5)
 drawfilloval (200, 90, 15, 15, iColor)
 Input.KeyDown (chars)
 if chars (KEY_SHIFT) then
 for i : 90 .. 400
 drawfilloval (200, i, 15, 15, iColor)
 delay (1)
 drawfilloval (200, i, 15, 15, white)
 end for
 drawfilloval (200,400,15,15,iColor)
 end if
 end loop
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				|  Posted: Sat Jun 07, 2003 3:03 pm    Post subject: (No subject) |  |   
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				| Since this is a very simple fix... all you need to do is randomize the color
 after it is shot
 
 
 	  | code: |  	  |    View.Set("graphics:400;600") 
var xCoor : array 1 .. 3 of int := init (190, 200, 210)
 var yCoor : array 1 .. 3 of int := init (5, 75, 5)
 var iColor: int :=1
 var chars : array char of boolean
 
 Draw.FillPolygon (xCoor, yCoor, 3, brightblue)
 Draw.Polygon (xCoor, yCoor, 3, black)
 
 loop
 drawfilloval (200, 90, 15, 15, iColor)
 Input.KeyDown (chars)
 if chars (KEY_SHIFT) then
 for i : 90 .. 400
 drawfilloval (200, i, 15, 15, iColor)
 delay (1)
 drawfilloval (200, i, 15, 15, white)
 end for
 drawfilloval (200,400,15,15,iColor)
 randint (iColor, 1, 5)
 end if
 end loop
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