Posted: Wed May 17, 2006 9:41 am Post subject: Help!!!! How to draw a ship in turing???
i've got a serious prob!!
how to draw a ship (submarine) in turing?!!!
help!!
thx~
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HellblazerX
Posted: Wed May 17, 2006 10:03 am Post subject: (No subject)
Well, you could draw the ship in paint and save it as a bitmap. Then use Pic.FileNew () to load and draw it. Or you could use the drawline and drawarc functions to draw on manually in Turing.
jamonathin
Posted: Wed May 17, 2006 11:02 am Post subject: (No subject)
What he also means is we aren't going to do it for you .
Guest
Posted: Sat May 20, 2006 2:28 pm Post subject: Try This and Learn
If you know how to use an ARRAY and DRAW.POLYGON, then use that. If you don't know how, look at this code:
code:
View.Set ("graphics")
var a : array 1 .. 9 of int := init (125, 100, 135, 165, 220, 220, 240, 165, 105)
var b : array 1 .. 9 of int := init (100, 125, 165, 165, 150, 100, 165, 100, 100)
var x, y, button : int
loop
Mouse.Where (x, y, button)
Text.Locate (1, 1)
if button = 0 then
put "x : ", x, " y : ", y
end if
Draw.FillPolygon (a, b, 8, brightblue)
end loop
Remm
Posted: Sat May 20, 2006 8:06 pm Post subject: (No subject)
you could also use a whole lotta Draw. commands, with every move (if it even has to move) you'd need alot of changes, but hey - most basic way to do it. Involves alotta trail n error with placement, but has the desired effect. I'd go with paint if i were u.