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 Pacman
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monkeynamedsteve




PostPosted: Thu May 11, 2006 2:56 pm   Post subject: Pacman

I made up this pacman program the other day, its not any fun without ghosts or dots but its good enough to start with. Have Fun.


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ohgeez_




PostPosted: Thu May 11, 2006 4:52 pm   Post subject: (No subject)

ok. nice game. but a few things

- pacman seems to be moving a little to slow , or actually, i missed ur del const. so nvm tat

- ur collision detector on the walls is nice, but sometimes its a little hard to turn.

- i like the way u used ur drawarc to cover pacman instead of cls

a very good game. and not a whole lot of lines
add ghosts if ur gona build on it =D
monkeynamedsteve




PostPosted: Thu May 11, 2006 4:56 pm   Post subject: (No subject)

I posted in the help forum about the ghosts.
I'll put the final copy up here.
Thanks for the feedback.
Carey




PostPosted: Fri May 12, 2006 10:00 am   Post subject: (No subject)

better collision detection:

if your pacman coords are x,y and your pacman is 5 pixels tall and 5 wide then create invisble points around pacman to check for the wall colour

code:

if whatdotcolour (x + 6,y) = grey then %check right side of pacman
      %don't let pacman move right
if whatdotcolour (x - 6,y) = grey then %check left side of pacman
      %don't let pacman move left


etc.

see the below picture for the locations you should check with whatdotcolour

i hope this helps
upthescale




PostPosted: Fri May 12, 2006 1:55 pm   Post subject: (No subject)

in ur whatdot color if statment wuts the ~ meen b4 the = sign?
Cervantes




PostPosted: Fri May 12, 2006 4:07 pm   Post subject: (No subject)

upthescale wrote:
in ur whatdot color if statment wuts the ~ meen b4 the = sign?

"~" is short for "not", as in
code:

if foo not = 2 then

Many languages use "!=" for "not equals"
monkeynamedsteve




PostPosted: Fri May 12, 2006 5:40 pm   Post subject: (No subject)

Yes yes, there is finally a use for the "~" symbol.
Fact: "~" is called a tild.
Tehe, I feel smart.
I prefer to use ~= over not=, I'm not sure why, it looks cooler?
It has the same function..blah blah blah.
Already explained
monkeynamedsteve




PostPosted: Fri May 12, 2006 5:46 pm   Post subject: (No subject)

Oh and Carey, thanks for the comment, I actually used the whatdotcolour command near the end of my program, but seeing your drawing makes me think I should make the corner points closer to the Pacman to allow easier movement.
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