| Author | Message | 
		 
		| monkeynamedsteve 
 
  
 
 
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				|  Posted: Thu May 11, 2006 2:56 pm    Post subject: Pacman |  |   
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				| I made up this pacman program the other day, its not any fun without ghosts or dots but its good enough to start with. Have Fun. 
 
 
 
	
		
	 
		| Description: |  |  Download
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		| Filename: | Pacman.t |  
		| Filesize: | 4.46 KB |  
		| Downloaded: | 601 Time(s) |  
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		| ohgeez_ 
 
  
 
 
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				|  Posted: Thu May 11, 2006 4:52 pm    Post subject: (No subject) |  |   
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				| ok. nice game. but a few things 
 - pacman seems to be moving a little to slow , or actually, i missed ur del const. so nvm tat
 
 - ur collision detector on the walls is nice, but sometimes its a little hard to turn.
 
 - i like the way u used ur drawarc to cover pacman instead of cls
 
 a very good game.  and not a whole lot of lines
 add ghosts if ur gona build on it =D
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		| monkeynamedsteve 
 
  
 
 
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				|  Posted: Thu May 11, 2006 4:56 pm    Post subject: (No subject) |  |   
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				| I posted in the help forum about the ghosts. I'll put the final copy up here.
 Thanks for the feedback.
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		| Carey 
 
  
 
 
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				|  Posted: Fri May 12, 2006 10:00 am    Post subject: (No subject) |  |   
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				| better collision detection: 
 if your pacman coords are x,y  and your pacman is 5 pixels tall and 5 wide then create invisble points around pacman to check for the wall colour
 
 
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if whatdotcolour (x + 6,y) = grey then %check right side of pacman
 %don't let pacman move right
 if whatdotcolour (x - 6,y) = grey then %check left side of pacman
 %don't let pacman move left
 
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 etc.
 
 see the below picture for the locations you should check with whatdotcolour
 
 i hope this helps
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		| upthescale 
 
 
 
 
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				|  Posted: Fri May 12, 2006 1:55 pm    Post subject: (No subject) |  |   
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				| in ur whatdot color if statment wuts the ~ meen b4 the = sign? |  
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		| Cervantes 
 
  
 
 
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				|  Posted: Fri May 12, 2006 4:07 pm    Post subject: (No subject) |  |   
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				| upthescale wrote: in ur whatdot color if statment wuts the ~ meen b4 the = sign? "~" is short for "not", as in
 
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if foo not = 2 then
 
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 Many languages use "!=" for "not equals"
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		| monkeynamedsteve 
 
  
 
 
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				|  Posted: Fri May 12, 2006 5:40 pm    Post subject: (No subject) |  |   
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				| Yes yes, there is finally a use for the "~" symbol. Fact: "~" is called a tild.
 Tehe, I feel smart.
 I prefer to use ~= over not=, I'm not sure why, it looks cooler?
 It has the same function..blah blah blah.
 Already explained
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		| monkeynamedsteve 
 
  
 
 
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				|  Posted: Fri May 12, 2006 5:46 pm    Post subject: (No subject) |  |   
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				| Oh and Carey, thanks for the comment, I actually used the whatdotcolour command near the end of my program, but seeing your drawing makes me think I should make the corner points closer to the Pacman to allow easier movement. |  
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