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 AssertFailed - GUI.Quit Problem
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jamonathin




PostPosted: Sat Feb 18, 2006 4:53 pm   Post subject: AssertFailed - GUI.Quit Problem

Hey all, im stumped right now. I'm getting an error message that reads

Quote:

Dispose: widget id number "18105" not found


and I looked it up in GUI and apparently it's in this:

code:

procedure RemoveWidget (id : int)
        var prevNode : ^WidgetNode := nil
        var widgetNode : ^WidgetNode := firstWidgetNode
        var tempNode : ^WidgetNode := widgetNode
        % Remove the widgetNode from the linked list
        loop
            exit when widgetNode = nil
            if widgetNode -> id = id then
                if prevNode = nil then
                    firstWidgetNode := widgetNode -> next
                else
                    prevNode -> next := widgetNode -> next
                end if

                % Dispose of the widget and the widgetNode.
                widgetNode -> widget -> Dispose
                free widgetNode -> widget
                free widgetNode

                return
            end if
            prevNode := widgetNode
            widgetNode := widgetNode -> next
        end loop
        AssertFailed ("Dispose: widget id number \"" +
            intstr (id) + "\" not found")
    end RemoveWidget


(at the bottom)

My question is, what is causing this?
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PostPosted: Sat Feb 18, 2006 10:57 pm   Post subject: (No subject)

What is causing this error. Where's your code? Help us out a little! Very Happy

It's likely caused by a show/hide error, or a reference to a widget that hasn't been initialized.

As a side note, stop using Turing's GUI. Make your own!
jamonathin




PostPosted: Sun Feb 19, 2006 2:26 am   Post subject: (No subject)

Well, im not going to post the entire program, but i'll give u a snip of it.
Basically what's going wrong is, whenever i go into this procedure, and fully complete it without cancling it (you'll see in code), GUI.Quit gets an error. But if I do choose to cancel it, no error will pop up.

Here's the entire procedure, and the only part different from the finish and cancel.
code:

if forLoopDone then
        GUI.Dispose (newTractorIDb)
        GUI.Dispose (newLicenseNumberb)
        GUI.Dispose (yearb)
        GUI.Dispose (makeb)
        GUI.CloseWindow (tractorWindow)

        errorWindow := Window.Open ("graphics:250;80,nobuttonbar,position:center;center,title:New Truck Added : " + hTractorID + ",offscreenonly")
        colorback (black)
        var colorCount : int := 16
        var diff : int := 1
        error := true

        loop
            colorback (colorCount)
            cls
            Input.KeyDown (key)
            Window.SetActive (errorWindow)
            colorCount += diff
            Font.Draw ("Truck " + hTractorID + " has been added to Fleet " + intstr (fleetNumber) + ".", 20, 60, font, 46 - colorCount)
            Font.Draw ("Press any key to continue", 45, 15, font, 46 - colorCount)
            if colorCount = 28 or colorCount = 16 then
                diff *= -1
            end if
            View.Update
            delay (75)
            exit when hasch
        end loop

        GUI.CloseWindow (errorWindow)
        Window.SetActive (mainWindow)
        tractorWindow := 0
        errorWindow := 0
        cancel := false
    end if



Unnamed.zip
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Entire procedure

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