AssertFailed - GUI.Quit Problem
Author |
Message |
jamonathin

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Posted: Sat Feb 18, 2006 4:53 pm Post subject: AssertFailed - GUI.Quit Problem |
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Hey all, im stumped right now. I'm getting an error message that reads
Quote:
Dispose: widget id number "18105" not found
and I looked it up in GUI and apparently it's in this:
code: |
procedure RemoveWidget (id : int)
var prevNode : ^WidgetNode := nil
var widgetNode : ^WidgetNode := firstWidgetNode
var tempNode : ^WidgetNode := widgetNode
% Remove the widgetNode from the linked list
loop
exit when widgetNode = nil
if widgetNode -> id = id then
if prevNode = nil then
firstWidgetNode := widgetNode -> next
else
prevNode -> next := widgetNode -> next
end if
% Dispose of the widget and the widgetNode.
widgetNode -> widget -> Dispose
free widgetNode -> widget
free widgetNode
return
end if
prevNode := widgetNode
widgetNode := widgetNode -> next
end loop
AssertFailed ("Dispose: widget id number \"" +
intstr (id) + "\" not found")
end RemoveWidget
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(at the bottom)
My question is, what is causing this?
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Sponsor Sponsor

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Delos

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Posted: Sat Feb 18, 2006 10:57 pm Post subject: (No subject) |
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What is causing this error. Where's your code? Help us out a little!
It's likely caused by a show/hide error, or a reference to a widget that hasn't been initialized.
As a side note, stop using Turing's GUI. Make your own!
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jamonathin

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Posted: Sun Feb 19, 2006 2:26 am Post subject: (No subject) |
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Well, im not going to post the entire program, but i'll give u a snip of it.
Basically what's going wrong is, whenever i go into this procedure, and fully complete it without cancling it (you'll see in code), GUI.Quit gets an error. But if I do choose to cancel it, no error will pop up.
Here's the entire procedure, and the only part different from the finish and cancel.
code: |
if forLoopDone then
GUI.Dispose (newTractorIDb)
GUI.Dispose (newLicenseNumberb)
GUI.Dispose (yearb)
GUI.Dispose (makeb)
GUI.CloseWindow (tractorWindow)
errorWindow := Window.Open ("graphics:250;80,nobuttonbar,position:center;center,title:New Truck Added : " + hTractorID + ",offscreenonly")
colorback (black)
var colorCount : int := 16
var diff : int := 1
error := true
loop
colorback (colorCount)
cls
Input.KeyDown (key)
Window.SetActive (errorWindow)
colorCount += diff
Font.Draw ("Truck " + hTractorID + " has been added to Fleet " + intstr (fleetNumber) + ".", 20, 60, font, 46 - colorCount)
Font.Draw ("Press any key to continue", 45, 15, font, 46 - colorCount)
if colorCount = 28 or colorCount = 16 then
diff *= -1
end if
View.Update
delay (75)
exit when hasch
end loop
GUI.CloseWindow (errorWindow)
Window.SetActive (mainWindow)
tractorWindow := 0
errorWindow := 0
cancel := false
end if |
Description: |
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