var pic : array 1 .. 36 of int
pic (1) := Pic.FileNew ("pic.bmp")
pic (2) := Pic.Rotate (pic (1), 10, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (3) := Pic.Rotate (pic (1), 20, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (4) := Pic.Rotate (pic (1), 30, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (5) := Pic.Rotate (pic (1), 40, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (6) := Pic.Rotate (pic (1), 50, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (7) := Pic.Rotate (pic (1), 60, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (8) := Pic.Rotate (pic (1), 70, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (9) := Pic.Rotate (pic (1), 80, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (10) := Pic.Rotate (pic (1), 90, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (11) := Pic.Rotate (pic (1), 100, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (12) := Pic.Rotate (pic (1), 110, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (13) := Pic.Rotate (pic (1), 120, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (14) := Pic.Rotate (pic (1), 130, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (15) := Pic.Rotate (pic (1), 140, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (16) := Pic.Rotate (pic (1), 150, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (17) := Pic.Rotate (pic (1), 160, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (18) := Pic.Rotate (pic (1), 170, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (19) := Pic.Rotate (pic (1), 180, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (20) := Pic.Rotate (pic (1), 190, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (21) := Pic.Rotate (pic (1), 200, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (22) := Pic.Rotate (pic (1), 210, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (23) := Pic.Rotate (pic (1), 220, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (24) := Pic.Rotate (pic (1), 230, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (25) := Pic.Rotate (pic (1), 240, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (26) := Pic.Rotate (pic (1), 250, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (27) := Pic.Rotate (pic (1), 260, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (28) := Pic.Rotate (pic (1), 270, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (29) := Pic.Rotate (pic (1), 280, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (30) := Pic.Rotate (pic (1), 290, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (31) := Pic.Rotate (pic (1), 300, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (32) := Pic.Rotate (pic (1), 310, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (33) := Pic.Rotate (pic (1), 320, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (34) := Pic.Rotate (pic (1), 330, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (35) := Pic.Rotate (pic (1), 340, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
pic (36) := Pic.Rotate (pic (1), 350, picX + (Pic.Width (pic (1)) div 2), picY + (Pic.Height (pic (1)) div 2))
|