import GUI
View.Set ("graphics:500;450,nobuttonbar")
var guess, randomnumber, number : int
procedure level1
cls
guess := 5
randint (randomnumber, 1, 10)
put "Guess a number between 1-10."
put "you only have 5 tries so be careful"
put "type 0 to go to the main menu"
loop
get number
if number = randomnumber then
delay (500)
cls
put "You got it right!! You still had ", guess, " tries left!"
elsif number < randomnumber and number < 10 then
guess := guess - 1
put "Try a higher number. Tries left ", guess, "."
elsif number > randomnumber then
guess := guess - 1
put "Try a lower number. Tries left ", guess, "."
elsif number > 10 then
put "Type a number from 1-10"
end if
if guess = 0 then
delay (500)
cls
put "Sorry your out of tries. The correct number was ", randomnumber, "."
end if
exit when randomnumber = number or guess = 0 or number = 0
end loop
end level1
procedure level2
guess := 10
randint (randomnumber, 1, 100)
cls
put "Guess a number between 1-100."
put "you only have 10 tries so be careful"
put "type 0 to go to the main menu"
loop
get number
if number = randomnumber then
delay (500)
cls
put "You got it right!! You still had ", guess, " tries left!"
elsif number < randomnumber and number < 10 then
guess := guess - 1
put "Try a higher number. Tries left ", guess, "."
elsif number > randomnumber then
guess := guess - 1
put "Try a lower number. Tries left ", guess, "."
elsif number > 100 then
put "Type a number from 1-100"
end if
if guess = 0 then
delay (500)
cls
put "Sorry your out of tries. The correct number was ", randomnumber, "."
end if
exit when randomnumber = number or guess = 0 or number = 0
end loop
GUI.Refresh
end level2
procedure level3
cls
guess := 15
randint (randomnumber, 1, 1000)
cls
put "Guess a number between 1-1,000."
put "you only have 15 tries so be careful"
put "type 0 to go to the main menu"
loop
get number
if number = randomnumber then
delay (500)
cls
put "You got it right!! You still had ", guess, " tries left!"
elsif number < randomnumber and number < 10 then
guess := guess - 1
put "Try a higher number. Tries left ", guess, "."
elsif number > randomnumber then
guess := guess - 1
put "Try a lower number. Tries left ", guess, "."
elsif number > 1000 then
put "Type a number from 1-1,000"
end if
if guess = 0 then
delay (500)
cls
put "Sorry your out of tries. The correct number was ", randomnumber, "."
end if
exit when randomnumber = number or guess = 0 or number = 0
end loop
GUI.Refresh
end level3
procedure level4
cls
guess := 20
randint (randomnumber, 1, 10000)
cls
put "Guess a number between 1-10,000."
put "you only have 20 tries so be careful"
put "type 0 to go to the main menu"
loop
get number
if number = randomnumber then
delay (500)
cls
put "You got it right!! You still had ", guess, " tries left!"
elsif number < randomnumber and number < 10000 then
guess := guess - 1
put "Try a higher number. Tries left ", guess, "."
elsif number > randomnumber then
guess := guess - 1
put "Try a lower number. Tries left ", guess, "."
elsif number > 1000 then
put "Type a number from 1-10,000"
end if
if guess = 0 then
delay (500)
cls
put "Sorry your out of tries. The correct number was ", randomnumber, "."
end if
exit when randomnumber = number or guess = 0 or number = 0
end loop
GUI.Refresh
end level4
procedure level5
cls
guess := 25
randint (randomnumber, 1, 100000)
cls
put "Guess a number between 1-100,000."
put "you only have 25 tries so be careful"
put "type 0 to go to the main menu"
loop
get number
if number = randomnumber then
delay (500)
cls
put "You got it right!! You still had ", guess, " tries left!"
elsif number < randomnumber and number < 100000 then
guess := guess - 1
put "Try a higher number. Tries left ", guess, "."
elsif number > randomnumber then
guess := guess - 1
put "Try a lower number. Tries left ", guess, "."
elsif number > 1000 then
put "Type a number from 1-100,000"
end if
if guess = 0 then
delay (500)
cls
put "Sorry your out of tries. The correct number was ", randomnumber, "."
end if
exit when randomnumber = number or guess = 0 or number = 0
end loop
GUI.Refresh
end level5
cls
var level1button : int := GUI.CreateButton (250, 300, 0, "Level 1", level1)
var level2button : int := GUI.CreateButton (250, 250, 0, "Level 2", level2)
var level3button : int := GUI.CreateButton (250, 200, 0, "Level 3", level3)
var level4button : int := GUI.CreateButton (250, 150, 0, "Level 4", level4)
var level5button : int := GUI.CreateButton (250, 100, 0, "Level 5", level5)
var quitbutton : int := GUI.CreateButton (255, 50, 0, "Quit", GUI.Quit)
GUI.Disable (level2button)
GUI.Disable (level3button)
GUI.Disable (level4button)
GUI.Disable (level5button)
put "Please select a level:"
loop
exit when GUI.ProcessEvent
end loop
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