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 URGENT HELP NEEDED - Masks (100 bits!)
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JSBN




PostPosted: Mon May 26, 2003 4:33 pm   Post subject: URGENT HELP NEEDED - Masks (100 bits!)

If someone could help me with masks, that would be reallllllllyyyy nice Smile they would even get upto 100 bits depending on how helpful they are.
contact me on msn at athrus@hotmail.com and let the teaching begin! basically, i need a mask for my sofar crappy isu to figure out where there is terrain left, that hasnt been shot at. ie, if you shoot the ground, the ground there blows up, but if u shoot exactly the same, it should now explode at the bottom of the previous crater
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JSBN




PostPosted: Mon May 26, 2003 5:40 pm   Post subject: (No subject)

catalyst wins..... Laughing
Homer_simpson




PostPosted: Mon May 26, 2003 8:33 pm   Post subject: (No subject)

well u wanna tell us what help u got so we could use it also?
Asok




PostPosted: Mon May 26, 2003 9:29 pm   Post subject: (No subject)

mk... here's ur help.

All cool people wear masks. Pirates wear masks (eye patch is a mask), Zorro wears a mask. Ed Belfour wears a mask. The Phantom of the Opera wears a mask, the guy in A Clockwork Orange wears a mask. etc.

So to sum up, if you don't wear a mask then you're lame. Y'har! Laughing
AsianSensation




PostPosted: Mon May 26, 2003 9:36 pm   Post subject: (No subject)

um, Catalyst or JSBN, would any of you mind post that tutorial about the terrain or email me about it? I was planning to do a traditional worms game, but I didn't know how to do the terrains, so i gave that up, but I still want to learn. Could you please teach me how to do that too?
Asok




PostPosted: Mon May 26, 2003 9:38 pm   Post subject: (No subject)

AsianSensation, take a look at JSBN's program in the submissions section and ask yourself. Are you SURE that's what you want? Wink

I'm just kidding, it just needs a lot of work.
Catalyst




PostPosted: Mon May 26, 2003 9:57 pm   Post subject: (No subject)

i gave him this code:

code:
%% Terrain Masking

View.Set ("offscreenonly,nobuttonbar,graphics:640;640")

var mask : int := Pic.FileNew ("mask.bmp")
var terrain : int
var terrainMap : array 1 .. maxx, 1 .. maxy of int

Pic.Draw (mask, 0, 0, picCopy)
for x : 1 .. maxx
    for y : 1 .. maxy
        if whatdotcolor (x, y) = 7 then
            terrainMap (x, y) := 1
        else
            terrainMap (x, y) := 0
        end if
    end for
end for
Pic.Free (mask)
cls
for x : 1 .. maxx
    for y : 1 .. maxy
        if terrainMap (x, y) = 1 then
            drawdot (x, y, green)
        else
            drawdot (x, y, 7)
        end if
    end for
end for

terrain := Pic.New (0, 0, maxx, maxy)
View.Update

var pic : int := Pic.FileNew ("face3.bmp")

class Particle

    import terrainMap
    export Init, ResetTo, Run, life, Erase

    const g := -0.098

    var x, y, rx, ry, vx, vy, rvx, rvy, life, maxLife : real

    proc Randomize

        vx := (Rand.Int (1, 1) * Rand.Real) / 5
        vy += Rand.Real

    end Randomize

    proc Init (X, Y, VX, VY, LIFE : real)
        x := X
        y := Y + (Rand.Int (-1, 1) * Rand.Real * 5)
        vx := VX
        vy := VY
        maxLife := LIFE
        life := LIFE - Rand.Int (0, round (maxLife))
        rx := X
        ry := Y + (Rand.Int (-1, 1) * Rand.Real * 5)
        rvx := VX
        rvy := VY
        Randomize
    end Init

    proc ResetTo (X, Y : real)

        x := X
        y := Y
        vx := rvx
        vy := rvy
        life := maxLife - Rand.Int (0, round (maxLife))
        Randomize

    end ResetTo

    proc Erase

        drawdot (round (x), round (y), black)

    end Erase

    const r := 3

    proc Run

   var x0, y0 : int

        vy += g

        x0 := round (x + vx)
        y0 := round (y + vy)
        if x0 > 1 and x0 < maxx and y0 > 1 and y0 < maxy then
            if terrainMap (x0, y0) = 1 then
                vy -= (vy / 2)

                vy := -vy
                life -= 1
                vx += Rand.Int (-1, 1) * Rand.Real
                vy += Rand.Real
            else


                x += vx
                y += vy
            end if
        end if



         drawdot( round (x), round (y), 0)

    end Run

end Particle

const maxP := 100
const maxLife := 2


var main : array 1 .. maxP of ^Particle

for i : 1 .. maxP
    new main (i)
    main (i) -> Init (maxx div 1.5, maxy - 100, 0, -3, maxLife)
end for
var x, y, z : int


loop
    mousewhere (x, y, z)
    for i : 1 .. maxP
        main (i) -> Run
        if main (i) -> life <= 0 then
            main (i) -> ResetTo (x, y)
        end if
    end for
    View.Update
    Pic.Draw (terrain, 0, 0, picCopy)
end loop
Homer_simpson




PostPosted: Mon May 26, 2003 10:02 pm   Post subject: (No subject)

hmmmmm.... i think i should start wearing a mask =Þ
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