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 Helicopter Game Help
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chipanpriest




PostPosted: Fri Dec 23, 2011 4:09 pm   Post subject: RE:Helicopter Game Help

I actually like it, you just need to add to it and it would be great
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Conrad13




PostPosted: Fri Dec 23, 2011 5:28 pm   Post subject: RE:Helicopter Game Help

Aww thanks people!! Can't wait to post the finished product
Aange10




PostPosted: Fri Dec 23, 2011 6:57 pm   Post subject: RE:Helicopter Game Help

Can't wait to see it.
Conrad13




PostPosted: Mon Jan 09, 2012 4:54 pm   Post subject: Re: Helicopter Game Help

Turing:


% My Variables
  var xpositiona, y1, y2,dummy : int
    xpositiona := 640
    y1 := Rand.Int(0,400)
    y2 :=Rand.Int(0,400)
   
var icolor, icolor2, iXposition, iYposition, xdirection, ydirection, font, font1, font2, font3, xmouse, ymouse, button : int
% Helicopter Controls
var yaltitude, mx, my, btn : int

var ch : string (1)

% Text Fonts
font := Font.New ("serif:50")
font1 := Font.New ("serif:25")
font2 := Font.New ("serif:15")
font3 := Font.New ("serif:9")

% Colors
icolor2 := 21
icolor := 1


% Positions
iXposition := 0
iYposition := 0
xdirection := 1
ydirection := 1
yaltitude  := 0
View.Set ("graphics,offscreenonly,nocursor")
   
    % Menu
    loop
    Mouse.Where(xmouse,ymouse,button)

    Draw.Cls
    % Background
    drawfillbox (300,240,350,260,41)


    % Background
    drawfillbox (0, 0, maxx, maxy, 100)


    % Cloud 1
    drawfilloval (90, 350, 130, 80, white)
    drawfilloval (70, 280, 80, 40, white)
    drawfilloval (200, 310, 60, 50, white)
    drawfilloval (230, 380, 60, 50, white)

    % Cloud 2
    drawfilloval (400, 150, 130, 80, white)
    drawfilloval (380, 80, 80, 40, white)
    drawfilloval (410, 220, 80, 40, white)
    drawfilloval (520, 110, 70, 50, white)
    drawfilloval (520, 190, 80, 50, white)
    drawfilloval (300, 180, 60, 50, white)
    drawfilloval (300, 120, 40, 30, white)


    % Helicopter
    drawfillbox (iXposition + 85, iYposition + 5, iXposition + 155, iYposition + 10, black) % Base Connected to Legs
    drawfillbox (iXposition + 100, iYposition + 10, iXposition + 105, iYposition + 20, black) % Base leg 1
    drawfillbox (iXposition + 135, iYposition + 10, iXposition + 140, iYposition + 20, black) % Base leg 2
    drawfillbox (iXposition + 118, iYposition + 80, iXposition + 123, iYposition + 65, black) % Main Rotor
    drawfillbox (iXposition + 25, iYposition + 40, iXposition + 130, iYposition + 50, black) % Rotor rectangle
    drawfilloval (iXposition + 120, iYposition + 85, 70, 5, icolor2) % Rotor Blades
    drawfilloval (iXposition + 120, iYposition + 45, 40, 30, black) % Cockpit
    drawfillbox (iXposition + 10, iYposition + 40, iXposition + 15, iYposition + 70, black) % Rotor rectangle
    drawfilloval (iXposition + 15, iYposition + 48, 15, 15, icolor2) % Rear Rotor
    drawfilloval (iXposition + 85, iYposition + 45, 20, 15, black) % Smaller circle from main body of helicopter



    % Menu Selections
    Draw.Text ("Super-Heli", 190, 325, font, icolor - 1)
    Draw.Text ("Play", 300, 180, font1, icolor - 1)
    Draw.Text ("Controls", 275, 120, font1, icolor - 1)
   
   
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%              If Played                 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%   
    if xmouse>290 and xmouse<370 and ymouse>170 and ymouse<220 and button=1 then
    Draw.Cls
    View.Update
   
    %%% Background %%%
    loop
   
    drawfillbox (0, 0, maxx, maxy, 100)
    drawfillbox (0, 0, 640, 50, white)
    drawfillbox (0, 350, maxx, maxy, white)
    drawfillbox (xpositiona, y1, xpositiona+40,y2,white)
    xpositiona:= xpositiona-1
   
    if xpositiona <0 then
    xpositiona := 640
     dummy:=Rand.Int(50,350)
    if dummy <= 200 then
    y1 := 50
    y2 := dummy
    else
    y1 := 350
    y2 := dummy
    end if
    end if
   
    %Helicopter
    drawfillbox (75, 192+yaltitude, 125, 196+yaltitude, black) % Base Connected to Legs
    drawfillbox (90, 192+yaltitude, 95, 200+yaltitude, black) % Base leg 1
    drawfillbox (107, 192+yaltitude, 112, 210+yaltitude, black) % Base leg 2
    drawfillbox (97, 240+yaltitude, 102, 249+yaltitude, black) % Main Rotor Rectangle
    drawfillbox (25, 218+yaltitude, 110, 223+yaltitude, black) % Rotor rectangle
    drawfilloval (100, 248+yaltitude, 50, 5, icolor2) % Rotor Blades
    drawfilloval (100, 220+yaltitude, 30, 20, black) % Cockpit
    drawfillbox (24, 215+yaltitude, 27, 238+yaltitude, black) % Rotor rectangle
    drawfilloval (24, 223+yaltitude, 10, 10, icolor2) % Rear Rotor Blades
    drawfilloval (75, 220+yaltitude, 15, 10, black) % Smaller circle from main body of helicopter
    View.Update
   
    icolor2 := icolor2 + 1
   
    mousewhere (mx, my, btn)
    if btn = 1 then
    yaltitude+=1
    else
     yaltitude-=1     
    end if
    if icolor2 = 31 then
        icolor2 := 21
    end if
   
    if whatdotcolor (125, 192+yaltitude) = white then
    exit
    end if
   
    if whatdotcolor (150, 253+yaltitude) = white then
    exit
    end if
       
    delay (3)
    end loop
    end if
   
    if whatdotcolor (125, 192+yaltitude) = white then
    exit
    end if
    %%% End Background %%%
   
   
   

   
   
    % If Controls selected
    if xmouse>270 and xmouse<390 and ymouse>100 and ymouse<150 and button=1 then
    Draw.Cls
    View.Update
   
    loop
    drawfillbox (0, 0, maxx, maxy, 100)
   
    % Cloud 1
    drawfilloval (90, 350, 130, 80, white)
    drawfilloval (70, 280, 80, 40, white)
    drawfilloval (200, 310, 60, 50, white)
    drawfilloval (230, 380, 60, 50, white)

    % Cloud 2
    drawfilloval (400, 150, 130, 80, white)
    drawfilloval (380, 80, 80, 40, white)
    drawfilloval (410, 220, 80, 40, white)
    drawfilloval (520, 110, 70, 50, white)
    drawfilloval (520, 190, 80, 50, white)
    drawfilloval (300, 180, 60, 50, white)
    drawfilloval (300, 120, 40, 30, white)
    Draw.Text ("Controls", 265, 335, font1, black)
    Draw.Text ("Press B to go Back", 15, 360, font2, black)
    Draw.Text ("Welcome to Super-Heli, the classic game that never gets boring!", 70, 285, font2, black)
    Draw.Text ("The controls of this game are basic, to raise your helicopter,", 80, 255, font2, black)
    Draw.Text ("simply click your mouse to ascend your helicopter vertically,", 77, 225, font2, black)
    Draw.Text ("to descend your helicopter, let go of the mouse button.", 100, 195, font2, black)
    Draw.Text ("But be careful don't touch the white sections or its game over!", 70, 165, font2, black)
    Draw.Text ("Good luck and have fun!", 230, 125, font2, black)
    Draw.Text ("Trademark to the IGC (International Gaming Corporation) Do not copy this game.", 115, 15, font3, black)
   
    View.Update
    getch (ch)
    if ch = "b" then
    exit
    else
    end if
   
    end loop
   
   
    else
    end if

   
    %drawfillbox (290,170,370,220,41)
    %drawfillbox (270,100,390,150,41)
   
   
   
   
    icolor := icolor + 1
    if icolor = 62 then
        icolor := 1
    end if
    icolor2 := icolor2 + 1
    if icolor2 = 31 then
        icolor2 := 21
    end if
    iXposition := iXposition + xdirection
    iYposition := iYposition + ydirection

    if iXposition > 455 or iXposition < 0 then
        xdirection := -xdirection
    end if

    if iYposition > 215 or iYposition < 0 then
        ydirection := -ydirection
    end if
   

    %delay (5)
    View.Update

end loop



If You really try and play and hit white, then it returns to the main menu, however, click play again and it returns to previous and totally glitches up.

Okay, so I have this but i think as was stated earlier my dummy overtakes the exit command and it all F***s Up lol, does anyone have an idea whats happening, and sorry i took so long past three weeks haven't been home and had no time what so ever.
Aange10




PostPosted: Mon Jan 09, 2012 5:29 pm   Post subject: RE:Helicopter Game Help

Okay, well your problem is very simple.


This section

[syntax="turing]
if whatdotcolor (125, 192+yaltitude) = white then
exit
end if

if whatdotcolor (150, 253+yaltitude) = white then
exit
end if

delay (3)
end loop
end if

if whatdotcolor (125, 192+yaltitude) = white then
exit
end if
[/syntax]

If the color is white it exits the loop, and then if the bottom of the helicopter is white, it exits the entire program.
Conrad13




PostPosted: Mon Jan 09, 2012 6:57 pm   Post subject: RE:Helicopter Game Help

So, how do i make it exit the entire program, or how do i solve it, you merely said what the problem is.
Aange10




PostPosted: Mon Jan 09, 2012 7:00 pm   Post subject: RE:Helicopter Game Help

It already exits the entire program


Quote:

If the color is white it exits the loop, and then if the bottom of the helicopter is white, it exits the entire program.
Conrad13




PostPosted: Mon Jan 09, 2012 7:07 pm   Post subject: RE:Helicopter Game Help

okay, my bad, in the post where i stated my code the part after the delay (3) end loop end if i took off and I dont know how to make it go back to the main menu, but it doesn't work.
Do you not see the glitch? its totally screwing up
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Aange10




PostPosted: Mon Jan 09, 2012 7:39 pm   Post subject: RE:Helicopter Game Help

I took off the if statement on line 146, and the program does everything as you intended. Your menus work correctly, and it correctly sends you back if you hit white.




The reason you're helicopter isn't resetting.. Your not resetting it. Simple as that.
Conrad13




PostPosted: Wed Jan 11, 2012 7:03 pm   Post subject: RE:Helicopter Game Help

I do not know what you are doing but i took out the if statement and it still screws uppp!! try hitting the top, how to i make it loop back to the menu and RESET the game part?
Alex C.




PostPosted: Wed Jan 11, 2012 9:25 pm   Post subject: RE:Helicopter Game Help

i fixed it and added a crappy gameover screen for you Very Happy The only actual problem was that you forgot to create another loop so that once it exits, your game resets AND you need to reset the helicopter location each time...

Turing:


% My Variables
var xpositiona, y1, y2, dummy : int
xpositiona := 400
y1 := Rand.Int (200, 400)
y2 := Rand.Int (200, 400)

var icolor, icolor2, iXposition, iYposition, xdirection, ydirection, font, font1, font2, font3, xmouse, ymouse, button : int
% Helicopter Controls
var yaltitude, mx, my, btn : int

var ch : string (1)

% Text Fonts
font := Font.New ("serif:50")
font1 := Font.New ("serif:25")
font2 := Font.New ("serif:15")
font3 := Font.New ("serif:9")

% Colors
icolor2 := 21
icolor := 1


% Positions
iXposition := 0
iYposition := 0
xdirection := 1
ydirection := 1
yaltitude := 0
View.Set ("graphics,offscreenonly,nocursor")


loop
    yaltitude := 0
    % Menu
    loop
        Mouse.Where (xmouse, ymouse, button)

        Draw.Cls
        % Background
        drawfillbox (300, 240, 350, 260, 41)


        % Background
        drawfillbox (0, 0, maxx, maxy, 100)


        % Cloud 1
        drawfilloval (90, 350, 130, 80, white)
        drawfilloval (70, 280, 80, 40, white)
        drawfilloval (200, 310, 60, 50, white)
        drawfilloval (230, 380, 60, 50, white)

        % Cloud 2
        drawfilloval (400, 150, 130, 80, white)
        drawfilloval (380, 80, 80, 40, white)
        drawfilloval (410, 220, 80, 40, white)
        drawfilloval (520, 110, 70, 50, white)
        drawfilloval (520, 190, 80, 50, white)
        drawfilloval (300, 180, 60, 50, white)
        drawfilloval (300, 120, 40, 30, white)


        % Helicopter
        drawfillbox (iXposition + 85, iYposition + 5, iXposition + 155, iYposition + 10, black) % Base Connected to Legs
        drawfillbox (iXposition + 100, iYposition + 10, iXposition + 105, iYposition + 20, black) % Base leg 1
        drawfillbox (iXposition + 135, iYposition + 10, iXposition + 140, iYposition + 20, black) % Base leg 2
        drawfillbox (iXposition + 118, iYposition + 80, iXposition + 123, iYposition + 65, black) % Main Rotor
        drawfillbox (iXposition + 25, iYposition + 40, iXposition + 130, iYposition + 50, black) % Rotor rectangle
        drawfilloval (iXposition + 120, iYposition + 85, 70, 5, icolor2) % Rotor Blades
        drawfilloval (iXposition + 120, iYposition + 45, 40, 30, black) % Cockpit
        drawfillbox (iXposition + 10, iYposition + 40, iXposition + 15, iYposition + 70, black) % Rotor rectangle
        drawfilloval (iXposition + 15, iYposition + 48, 15, 15, icolor2) % Rear Rotor
        drawfilloval (iXposition + 85, iYposition + 45, 20, 15, black) % Smaller circle from main body of helicopter



        % Menu Selections
        Draw.Text ("Super-Heli", 190, 325, font, icolor - 1)
        Draw.Text ("Play", 300, 180, font1, icolor - 1)
        Draw.Text ("Controls", 275, 120, font1, icolor - 1)


        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%              If Played                 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
        if xmouse > 290 and xmouse < 370 and ymouse > 170 and ymouse < 220 and button = 1 then
            Draw.Cls
            View.Update

            %%% Background %%%
            loop

                drawfillbox (0, 0, maxx, maxy, 100)
                drawfillbox (0, 0, 640, 50, white)
                drawfillbox (0, 350, maxx, maxy, white)
                drawfillbox (xpositiona, y1, xpositiona + 40, y2, white)
                xpositiona := xpositiona - 1

                if xpositiona < 0 then
                    xpositiona := 640
                    dummy := Rand.Int (50, 350)
                    if dummy <= 200 then
                        y1 := 50
                        y2 := dummy
                    else
                        y1 := 350
                        y2 := dummy
                    end if
                end if

                %Helicopter
                drawfillbox (75, 192 + yaltitude, 125, 196 + yaltitude, black) % Base Connected to Legs
                drawfillbox (90, 192 + yaltitude, 95, 200 + yaltitude, black) % Base leg 1
                drawfillbox (107, 192 + yaltitude, 112, 210 + yaltitude, black) % Base leg 2
                drawfillbox (97, 240 + yaltitude, 102, 249 + yaltitude, black) % Main Rotor Rectangle
                drawfillbox (25, 218 + yaltitude, 110, 223 + yaltitude, black) % Rotor rectangle
                drawfilloval (100, 248 + yaltitude, 50, 5, icolor2) % Rotor Blades
                drawfilloval (100, 220 + yaltitude, 30, 20, black) % Cockpit
                drawfillbox (24, 215 + yaltitude, 27, 238 + yaltitude, black) % Rotor rectangle
                drawfilloval (24, 223 + yaltitude, 10, 10, icolor2) % Rear Rotor Blades
                drawfilloval (75, 220 + yaltitude, 15, 10, black) % Smaller circle from main body of helicopter
                View.Update

                icolor2 := icolor2 + 1

                mousewhere (mx, my, btn)
                if btn = 1 then
                    yaltitude += 1
                else
                    yaltitude -= 1
                end if
                if icolor2 = 31 then
                    icolor2 := 21
                end if

                if whatdotcolor (125, 192 + yaltitude) = white then
                    exit
                end if

                if whatdotcolor (150, 253 + yaltitude) = white then
                    exit
                end if

                delay (3)
            end loop
        end if

        if whatdotcolor (125, 192 + yaltitude) = white then
            exit
        end if
        %%% End Background %%%

       




        % If Controls selected
        if xmouse > 270 and xmouse < 390 and ymouse > 100 and ymouse < 150 and button = 1 then
            Draw.Cls
            View.Update

            loop
                drawfillbox (0, 0, maxx, maxy, 100)

                % Cloud 1
                drawfilloval (90, 350, 130, 80, white)
                drawfilloval (70, 280, 80, 40, white)
                drawfilloval (200, 310, 60, 50, white)
                drawfilloval (230, 380, 60, 50, white)

                % Cloud 2
                drawfilloval (400, 150, 130, 80, white)
                drawfilloval (380, 80, 80, 40, white)
                drawfilloval (410, 220, 80, 40, white)
                drawfilloval (520, 110, 70, 50, white)
                drawfilloval (520, 190, 80, 50, white)
                drawfilloval (300, 180, 60, 50, white)
                drawfilloval (300, 120, 40, 30, white)
                Draw.Text ("Controls", 265, 335, font1, black)
                Draw.Text ("Press B to go Back", 15, 360, font2, black)
                Draw.Text ("Welcome to Super-Heli, the classic game that never gets boring!", 70, 285, font2, black)
                Draw.Text ("The controls of this game are basic, to raise your helicopter,", 80, 255, font2, black)
                Draw.Text ("simply click your mouse to ascend your helicopter vertically,", 77, 225, font2, black)
                Draw.Text ("to descend your helicopter, let go of the mouse button.", 100, 195, font2, black)
                Draw.Text ("But be careful don't touch the white sections or its game over!", 70, 165, font2, black)
                Draw.Text ("Good luck and have fun!", 230, 125, font2, black)
                Draw.Text ("Trademark to the IGC (International Gaming Corporation) Do not copy this game.", 115, 15, font3, black)

                View.Update
                getch (ch)
                if ch = "b" then
                    exit
                else
                end if

            end loop


        else
        end if


        %drawfillbox (290,170,370,220,41)
        %drawfillbox (270,100,390,150,41)




        icolor := icolor + 1
        if icolor = 62 then
            icolor := 1
        end if
        icolor2 := icolor2 + 1
        if icolor2 = 31 then
            icolor2 := 21
        end if
        iXposition := iXposition + xdirection
        iYposition := iYposition + ydirection

        if iXposition > 455 or iXposition < 0 then
            xdirection := -xdirection
        end if

        if iYposition > 215 or iYposition < 0 then
            ydirection := -ydirection
        end if


        %delay (5)
        View.Update

    end loop
    cls
    put "gameover, you can make a better screen lol"
    View.Update
    delay (1000)
end loop

Conrad13




PostPosted: Thu Jan 12, 2012 3:57 pm   Post subject: RE:Helicopter Game Help

OMG!! Thank you is there any way I could make the random squares in the game that you must dodge, like make them not be so small at times, like sometimes they are so small you can not even see them, or sometimes they are to big for the helicopter to even pass how do i set restrictions? or limits to how big or small the boxes can be?
Alex C.




PostPosted: Thu Jan 12, 2012 4:10 pm   Post subject: RE:Helicopter Game Help

i'm sorry, i don't really know how to do that but i think you have to use randint to set the location of the random squares
Conrad13




PostPosted: Thu Jan 12, 2012 4:20 pm   Post subject: RE:Helicopter Game Help

Alright thanks anyone else?
Beastinonyou




PostPosted: Thu Jan 12, 2012 5:30 pm   Post subject: Re: Helicopter Game Help

a Simple way of having multiple different sizes of rectangles, is to store the Possible Sizes in an array... Let me give a little example

Turing:


type OData :
    record
        x, y, x2, y2, Color, size : int   % Expanding Aange10's example
    end record


var obsticles : array 0 .. 30 of OData

% 10 different sizes of objects (lengths vertically)
var objSizes : array 1 .. 10 of int := init (5, 10, 20, 30, 40, 50, 60, 70, 80, 100)

% later on, when placing the objects

var size : int := 0

randint (size, 1, 10) % Random number

% Set size of the obstacle to a randomly generated object size
obsticles(Obstacle).size := objSizes (size)

% Later, when you draw the obstacle, using it's size, it would be like, y2 = y1 + size

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