Posted: Fri Dec 30, 2011 10:14 pm Post subject: Re: RE:Intelligent Random Map Generation V2
Raknarg @ Fri Dec 30, 2011 9:59 pm wrote:
Sure. Now do you have any other questions? IF you didnt read it back there, all I did was set all the tiles to water to begin with and it worked fine.
Thanks alot, I didn't see you state this earlier. I would +Karma but I can't. Thanks again!
Sponsor Sponsor
RandomLetters
Posted: Fri Dec 30, 2011 10:15 pm Post subject: RE:Intelligent Random Map Generation V2
Take a fractal heightmap.
Then, take a height to be sea level, and cover everything below it with water. Just above sea level, label it sand, a step up from that height, color it forest, and finally at the highest range, set it to moutains. Islands (high in the middle and surrounded by sand) will naturally appear.
That picture was a fractal. Take a look at the first link. It shows you how to create it.
If you want to use your own method, that's great as well, but it seems like Raknarg has already solved your problem then. I'm just trying to show you some alternatives.
Raknarg
Posted: Sat Dec 31, 2011 2:34 pm Post subject: RE:Intelligent Random Map Generation V2
Well that's great, except that true fractal heightmap generation is a tad more complex. I would just leave it at this for now.
Aange10
Posted: Sat Dec 31, 2011 3:43 pm Post subject: Re: RE:Intelligent Random Map Generation V2
pers2981 @ 30/12/2011, 7:32 pm wrote:
Aange10 @ Fri Dec 30, 2011 3:42 pm wrote:
Like I said you need to keep track of all your variables and see what variables are different in each execution and why they are causing an error. Instead of trying to have us do it for you
I don't recall you ever telling me this, Also do you really think I didn't attempt to fix it already. I only post asking for help after several hours of trying to fix it myself. How dare you sir. How dare you.
Skype @ 6:59 PM wrote:
[12/29/2011 6:54:10 PM] Jacob P***: Yes
[12/29/2011 6:54:17 PM] Jacob P***: sometimes it works perfectly.
[12/29/2011 6:54:18 PM] Jacob P***i: Why is this
[12/29/2011 6:59:22 PM] David H******: look into the documentation for error catching, and output the RowX, RowY, I, TileType (i) and what not
[12/29/2011 6:59:25 PM] David H******: i dont have time
Now that I've jogged your memory.
My origional post:
Quote:
Like I said you need to keep track of all your variables and see what variables are different in each execution and why they are causing an error. Instead of trying to have us do it for you