Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 Space Combat - Updated Again
Index -> Programming, Turing -> Turing Submissions
Goto page Previous  1, 2
View previous topic Printable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
Bored




PostPosted: Sun Jun 26, 2005 3:57 pm   Post subject: (No subject)

I just finished totally rewriting the program with classes and adding in new AI and weapons. It is now capable of up to 6 players (up to 2 human). I still have a lot i'm working on but I created a fully playable new version here for you. There is now a small HUD with what weapons you have
(1-5) in the bottom left corner with the weapon curently in use highlighted in green, in the middle is your current score and on the right is your speed.
Weapons:

1. Blaster
2. Machine Gun
3. Shot Gun
4. Gravity Mine
5. Seeker Missile

Controls:
1st Player
Accelarate : Up Arrow
Deccelarate : Down Arrow
Turn Left : Left Arrow
Turn Right : Right Arrow
Sharp Turn : Shift
Shoot : Enter
Change Weapon : 6, 7, 8, 9, 0

2nd Player
Accelarate : W
Deccelarate : S
Turn Left : A
Turn Right : D
Sharp Turn : Tab
Shoot : `
Change Weapon : 1, 2, 3, 4, 5

Menu
Up : Up Arrow
Down : Down Arrow
Select : Enter
Back / Quit : Esc

Other
Pause Game / Score Board : P
End Game : Esc

    
The attached file contains both a documented and non-documented source code and a compiled version of the game. The code is not fully optimized and Turings pretty slow so the game may not run well on some computers.
    
If you add to the code such as a new weapon or game type please post the fully edited version of the code (working game) and just the code for it if available (you probably won't be able to if you add a new game type). Also please add any instructions for incorporating it such as any things needed to be added to the main game loop. If you do this I will look over the code and consider adding it into the game.
    
Also if you are interested in helping me with the creation of the game I'm thinking of making a small team so please e-mail me at dlpkelly@hotmail.com with your name, username on compsci, an explination of how you could be useful and maybe a small example of some of your work (you could even have links to work posted on compsci).

Attached File Deleted
Sponsor
Sponsor
Sponsor
sponsor
Bored




PostPosted: Sun Jun 26, 2005 4:56 pm   Post subject: (No subject)

If only I got this done a week or so ago before school was out and people wwere still on here
[Gandalf]




PostPosted: Sun Jun 26, 2005 5:02 pm   Post subject: (No subject)

Don't double post, not matter how bored you are. It's a good game, I'll try it out some more later, good that you improved the code too.

And besides, people are still here, just not all the spamming newbs. It's a good thing, now only the people who actually want to be here are.
Bored




PostPosted: Tue Oct 04, 2005 6:59 pm   Post subject: (No subject)

I've updated the game and have incorporated some graphics. I've also made it so that there is a stary background that will help to show movement when there is nothing else on the screen. I've also messed around with some number, equations, and such to improve gameplay specifically changing weapon stats to make the game less of a seeker missle and grav mine win the game type of thing. (The shot gun is now my weapon of choice.) Some of the glitches and errors in the score board have been fixed and over all I've been improving mostly non-visible aspects of the game. I'm also looking for some programmer to help with the game. They need to understand classes, functions, procedures and object oriented programming. I'm specifically looking into improving ai, implimenting new game types and weapons, adding teleporters and healing pods, and am even looking into network play (probably won't be seen for a long time if ever for this game). If you are interested please e-mail me at dlpkelly@hotmail.com.

p.s. I've tried uploading files but it doesen't seem to be working for me right now so if somebody could send me there e-mail I could send them the attatchment and they could post it for me.
[Gandalf]




PostPosted: Tue Oct 04, 2005 10:40 pm   Post subject: (No subject)

Could you post the code? It's a big difference between your original code, and adding classes/oop.

Ah, if it is not uploading it is probably because you have used up all your storage space or it is too big. Try deleting some older programs (like the .exe version in this topic).
codemage




PostPosted: Wed Oct 05, 2005 8:02 am   Post subject: (No subject)

If you absolutely can't post it here (for size reasons, errors, whatever) - you should up it to a free server (like rapidshare or megadownload) and post the link here.

I'd like to take a look at your new code. Smile
Tony




PostPosted: Wed Oct 05, 2005 9:08 am   Post subject: (No subject)

I've increased your upload limit. Also take note that your filename must be unique, and not the same as your previous upload.
Bored




PostPosted: Wed Oct 05, 2005 2:20 pm   Post subject: (No subject)

I don't know why but it still won't upload any file no matter what I try so I uploaded it to rapidshare.
http://rapidshare.de/files/5917516/Space_Combat.zip.html
Sponsor
Sponsor
Sponsor
sponsor
Tony




PostPosted: Wed Oct 05, 2005 2:53 pm   Post subject: (No subject)

Some issues I notice right away would be seisure inducing colours, lack of contrast (ships blend with background), and annoyingly slow rotation.

Also AI likes to bounce up and down on the bottom edge.
Bored




PostPosted: Thu Oct 06, 2005 11:25 am   Post subject: (No subject)

I don't know what's wrong with the AI because they just started doing that and I don't remember making any changes to there programming. I'll try to see what's wrong but I really have no idea. If you want to speed up the ships rotation hit the sharp turn key (1 Players is Shift). Right now I'm gonna make a custom controls function so that you can change that if you'd like.
Display posts from previous:   
   Index -> Programming, Turing -> Turing Submissions
View previous topic Tell A FriendPrintable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 2 of 2  [ 25 Posts ]
Goto page Previous  1, 2
Jump to:   


Style:  
Search: