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 Arkanoid Clon
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Guest




PostPosted: Thu Sep 01, 2005 2:54 pm   Post subject: Arkanoid Clon

Hi, this is my first game in java. It is a clon of Arkanoid.
You can find this game here
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[Gandalf]




PostPosted: Thu Sep 01, 2005 4:05 pm   Post subject: (No subject)

Looks pretty good, although the physics seem messed up. The ball gets faster as it travels... Shouldn't it be loosing momentum unless it's falling?
Guest




PostPosted: Thu Sep 01, 2005 5:27 pm   Post subject: (No subject)

Thanks for the comment! Actually the speed is not changing while the ball is moving, it changes only after it hits the platform. If it hits the platform in the middle, it slows down in x-direction or moves slowly in another direction (depending on which half of the platform it hit). If it hits the platform closer to the edges it speeds up a little bit. The speed is constant in y-direction. It might look a little odd, because I did not optimize this game in terms of how much memory and CPU resources it uses.
[Gandalf]




PostPosted: Thu Sep 01, 2005 5:50 pm   Post subject: (No subject)

Yep, I only tried it on my P500, so maybe that was the problem.

Anyway, way to start off your posts with two submissions! Razz
Guest




PostPosted: Thu Sep 01, 2005 8:22 pm   Post subject: (No subject)

I have an idea for the third one, just need to implement it Laughing
zylum




PostPosted: Fri Sep 02, 2005 5:34 am   Post subject: (No subject)

there arent supposed to be any real physics in this game... the way the ball bounces off the paddle is how you control the ball.. from what i can see, the game play is pretty much the same as the real game.

good job!

+30 bits!

edit: nevermind. dontation thingy is broken at the moment.. i owe you 30 bits Wink
Guest




PostPosted: Fri Sep 02, 2005 2:27 pm   Post subject: (No subject)

Wow, thanks, that's very encouraging! Very Happy
rizzix




PostPosted: Fri Sep 02, 2005 10:08 pm   Post subject: (No subject)

oh! i'm very much impressed.. keep up the good work..
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