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 [Game] ~Star Catcher~
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Delos




PostPosted: Fri Apr 22, 2005 8:25 pm   Post subject: (No subject)

Negative score...nice one there...Laughing

Each time you start the game you get 1 of 3 possible openings. They all start the same:
3...2...1...
followed by
- Go! (Generic opening...nothing interesting)
- GO!!! (The name of the 4th OP of Naruto...yes, it does have 3 exclamation marks in the name...[sigh].)
- Let's Jam... (A reference to the opening lines of the OP of Bebop)
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Flikerator




PostPosted: Fri Apr 22, 2005 9:37 pm   Post subject: (No subject)

Now about that source code....lolz Wink

Just played, very good Smile

I only played to 100 seconds and I started tripping out and decided to stop Razz
Vertico




PostPosted: Fri Apr 22, 2005 9:58 pm   Post subject: (No subject)

it was fun, but now my eyes are herting. i knew i should not have gone back for that second game.

i did so bad im not even going to post my score. Crying or Very sad

good game
Delos




PostPosted: Sat Apr 23, 2005 10:01 am   Post subject: (No subject)

Flikerator wrote:
Now about that source code....lolz Wink

Just played, very good Smile

I only played to 100 seconds and I started tripping out and decided to stop Razz


What about the source code? You want to see it? Believe me, there's nothing amazing in it. The only areas of finesse that I can think of were constructed for the possibility of having a variable number of bullets on screen at a time. Basically, array elements were attached to boolean flags that dictated their activity, or lack thereof. If the case existed where all were active, but a call was still present, a new element was created, until a limit was reached. This method saved time in having to resort the array each run to designate activity.
Yeah...it looked cool in debug mode, where the activity in each element was visualized Laughing.

[edit]
Btw:
Score: 19324
Time: 178.489 seconds
Stars: 381
Stars destroyed: 3
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