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 [Tutorial]How to use sound and music in Turing
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Cervantes




PostPosted: Sun Jan 30, 2005 2:56 pm   Post subject: (No subject)

If you have Turing 4.0.5, you can use Music.PlayFileLoop or Music.PlayFileReturn.
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PostPosted: Sun Jan 30, 2005 4:29 pm   Post subject: (No subject)

just speakig of music
what music file extensions are supported in Turing
I know mp3, wav, and is that it?
Cervantes




PostPosted: Sun Jan 30, 2005 4:38 pm   Post subject: (No subject)

and midi
Check the help file for these things.
atrain




PostPosted: Sun Jan 30, 2005 9:27 pm   Post subject: (No subject)

mp3 was introduced in 4.0, i looked through the changelog....

my school uses macs, and the latest version they have is OOT 4.0, so i have to look things up to see if i can use them....
illu45




PostPosted: Sun Mar 13, 2005 5:44 pm   Post subject: (No subject)

Hey,

I was wondering, in regards to the Sound playing thing, if there was any way to include slurs or ties, or change the tempo, since its a little difficult to do some of the things I'd like to without slurs/ties or doubling note values.
[Gandalf]




PostPosted: Mon Mar 14, 2005 1:39 am   Post subject: (No subject)

No, in the current version of Turing there are no slurs/ties and most other music features. It would improve the music capabilities and allow for more lagless background music - so I hope to see it in future versions too!
Klick




PostPosted: Thu Mar 31, 2005 4:24 pm   Post subject: (No subject)

There should also be a way to get 2 hands in there, so nice harmony can be made, or even the capability to change instruments, then when I am ahead in comp class as usuall, I can write a symphony. Some times I think I really have no life lol.
[Gandalf]




PostPosted: Thu Mar 31, 2005 5:01 pm   Post subject: (No subject)

Can't you just use a process Shifty and have two pianos playing at the same time?

Ya, more instruments and higher capabilities would be very nice.
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GlobeTrotter




PostPosted: Thu Mar 31, 2005 6:01 pm   Post subject: (No subject)

nope, can't just use a process. It simply won't work. It will play the files in between each other, sort of.
bolufromthesoo




PostPosted: Sat May 14, 2005 7:54 pm   Post subject: (No subject)

Quote:
Music.SoundOff %stop playing the file


Hi, (first post @ CompSci 8)).

I was wondering where and how you use "Music.SoundOff". I have:
code:

process Theme
    Music.PlayFile ("Theme.mp3")
end Theme

%the rest of the code

but I have no idea how to stop the music when the code is finished.

I know the last post was old, but I really need help.
bolufromthesoo




PostPosted: Sat May 14, 2005 9:04 pm   Post subject: (No subject)

Sry. for double post... I figured it out. It was suppose to be :

Quote:

Music.PlayFileStop


Can't blame me.. typo. Laughing ...right?
[Gandalf]




PostPosted: Sat May 14, 2005 9:08 pm   Post subject: (No subject)

You could have just edited your previous post...

*still waiting for Turing update Sad *
n_n




PostPosted: Mon Sep 19, 2005 2:49 pm   Post subject: (No subject)

I'm just wondering. Is it possible to make a song fade in/out? Specifically a MIDI. Thanks in advanced.
Tony




PostPosted: Mon Sep 19, 2005 3:06 pm   Post subject: (No subject)

I don't think that Turing has such capabilities at the moment.
Depending on what you're trying to do, it might be possible to simply hardcode the fade using a 3rd party program such as Sound Forge
[Gandalf]




PostPosted: Mon Sep 19, 2005 3:30 pm   Post subject: (No subject)

Usually, the point of a midi is that it is all computer generated, making editing it quite easy compared to editing wavs, mp3s, etc. Any midi editing program will have a 'volume' feature that you can decrease over time.
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