Pure Slime Volleyball
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zomg
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Posted: Sun Nov 28, 2004 11:14 pm Post subject: (No subject) |
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i dont find it slow what kind of computer u got
i got my athlon 64 yesterday for christmas (early but im happy)  |
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Carino

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Posted: Sun Nov 28, 2004 11:23 pm Post subject: (No subject) |
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p3 866 Don't laugh.. new ones comming.. one day. |
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Cervantes

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Posted: Mon Nov 29, 2004 3:50 pm Post subject: (No subject) |
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hmm, I was hoping it would be fast enough to run on a p3. Is it consistantly slow, or do you find it slows down at some points (like when you hit the ball, or jump, etc.)
Carino wrote:
i think you should make them half-circles because it looks weird when the other half of their body appears when they jump. Also, in the original SV you can spike the ball if you know what your doing, I learned this through many hours of play during com-tech. When the balls near your have to jump then push forward hitting the ball with the slimes front/nose area which will cause the ball to go down on an angle.
I thought it looked wierd at first too, but now I think it looks fine. Also, as for spiking in the real SV, I've tried to before, and the best spike I can get is more hitting it off the nose of your guy so that it doesn't gain any upward velocity and moving back, such that it just drops. But with full circles, you are actually hitting it downwards. Unless you mean the top portion of the ball hits your guys nose, causing it to shoot downwards. That's an interesting idea. Perhaps, perhaps. But in the SV I don't remember that ever happening. |
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Carino

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Posted: Mon Nov 29, 2004 4:22 pm Post subject: (No subject) |
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| I find it slow through the whole game, like its all in slow-mo. The slimes seem to move too slowly in respect to the ball, i can never make it to the balls location in time. Also, in the original SV, you could hit the ball with your slimes nose and push forward causing it to go downward in the opposite direction. It was hard to do and ended up causing the player to lose points when attempting to do it, but it can be done. |
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Cervantes

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Posted: Mon Nov 29, 2004 4:35 pm Post subject: (No subject) |
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It almost seemed as though the real SV just uses a bunch of if statements to determine where the ball is in relation to the player, then put a predefined speed and direction to the ball. I often found that you could hit the ball almost directly on top of you and the ball would shoot forwards, as opposed to going up.
I'll have to play around more with the program to find out what's causing it to go so slowly. |
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cool dude

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Posted: Mon Nov 29, 2004 7:09 pm Post subject: (No subject) |
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| i don't have a good computer but it works fine on my computer. the only thing is that sometimes i get a point and it doesn't add it to my score. |
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Cervantes

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Posted: Mon Nov 29, 2004 7:16 pm Post subject: (No subject) |
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Woops, I probably should have added that into the first post: you can only score points on your own serve.
Would that explain what was happening for you, or was it something different?
btw, how fast is your computer? "good" can mean so many things these days, what with 3.0 + ghz computers (and even laptops, like Dan ) |
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zomg
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Posted: Mon Nov 29, 2004 10:52 pm Post subject: (No subject) |
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k that explains alot about the score...
i was about to post the same thing  |
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cool dude

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Posted: Tue Nov 30, 2004 8:48 pm Post subject: (No subject) |
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yeh thats wat the problem was. u should have also posted in your first post that to exit u got to hit escape key because i had to press contro alt delete. anyways nice program.
P.S. u should update it with new levels, and maybe add some sound to it. |
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Martin

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Posted: Wed Dec 01, 2004 3:20 am Post subject: (No subject) |
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Looking good. Those circles are so...realistic!
You might want to slow down the ball a bit, it's kind of hard to chase.
For a nice improvement, make the sludge splash when the player jumps. |
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m&m
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Posted: Wed Dec 01, 2004 12:15 pm Post subject: (No subject) |
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i think this program is awesome... just the ones online good job  |
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Cervantes

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Posted: Wed Dec 01, 2004 5:41 pm Post subject: (No subject) |
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cool dude wrote: yeh thats wat the problem was. u should have also posted in your first post that to exit u got to hit escape key because i had to press contro alt delete. anyways nice program.
P.S. u should update it with new levels, and maybe add some sound to it.
Heh, I did explain how to exit in the first post... when I posted it.
When you say new levels, do you mean make AI and have levels of increasing AI difficulty, or different colours for the background (like in the first SV), or do something funky with the levels. Hey! Speaking of funky, I wonder what it would be like if I put some 'bars' in the levels that the ball could bounce off. Maybe a horizontal bar a ways above the net, and maybe a diagonal bar at the back of the player's court to hit the ball off of so that it shoots down to the ground. I kinda wanted this game to be more offensive oriented than the other SV, which I find to be too much about defense and therefore boring.
martin wrote:
You might want to slow down the ball a bit, it's kind of hard to chase.
Is it a problem of the slimes moving too slow in relation to the ball, or the ball moves too fast for reaction time? Ie. are you saying I should increase the delay, or decrease the speed of the ball and the power of the slimes?
martin wrote:
For a nice improvement, make the sludge splash when the player jumps.
The sludge? Are you talking about the ground?
Thanks for the feedback everyone! Keep it coming  |
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zomg
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Posted: Wed Dec 01, 2004 6:23 pm Post subject: (No subject) |
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| i like the obstacle idea where theres stuff that the ball can hit other than the ground, the wall, and the slimes |
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Viper

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Posted: Thu Dec 02, 2004 1:33 pm Post subject: (No subject) |
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| i like the program but hate the game(prob. bc i suck at it lol)how many lines was this? |
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Cervantes

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Posted: Thu Dec 02, 2004 4:28 pm Post subject: (No subject) |
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| 299, though I could probably reduce it to about 200 soon. |
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