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 3D Maze 1.2 ... again!!!!
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Foresight




PostPosted: Sat Nov 20, 2004 11:11 am   Post subject: (No subject)

i'd like to see this but the source doesnt work Sad
wats wrong
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zomg




PostPosted: Sat Nov 20, 2004 2:13 pm   Post subject: (No subject)

u need the .map file thats in the download file just make shure there in the same folder whenu run the source
Viper




PostPosted: Tue Nov 23, 2004 10:24 am   Post subject: (No subject)

wow that is sick niceness id take me like 40 years 2 do that lol
zomg




PostPosted: Tue Nov 23, 2004 11:39 am   Post subject: (No subject)

thx Smile
im gonna the actual screen smaller so theres not much waisted space
Wink
lol i thought this was crap until i tried at school on faster computers this runs way friggen better
on my pentium 3 450 its sux

Razz
Viper




PostPosted: Tue Nov 23, 2004 11:56 am   Post subject: (No subject)

lol yeah it a killer prog
zomg




PostPosted: Tue Nov 23, 2004 12:06 pm   Post subject: (No subject)

my friend is telling me to make this like a first person shooter

is this a good idea?
i have to admit it would be a challenge but it would worth it in the end... Smile

maybe even multiplayer Laughing
m&m




PostPosted: Wed Nov 24, 2004 12:02 pm   Post subject: (No subject)

thats a sweet idea Smile
it would be awsome if u did that ihope u do Smile
zomg




PostPosted: Wed Nov 24, 2004 12:15 pm   Post subject: (No subject)

im posting version 1.1 tonight Smile

-ive changed where the compass is(not on the maze screen window anymore)

-making the window smaller so theres not as much waisted space

-changed how long the program takes to load...(wont take for ever any more)

-some bug fixes(if there are any more please tell me!!
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zomg




PostPosted: Fri Nov 26, 2004 12:15 pm   Post subject: (No subject)

Ok here's version 1.1 (i guess) some updates and stuff

nothing big

im working on new maps (that have endings) and im gonna put backgrounds and sounds, and fonts in version 1.2

this version includes...
- smaller windows for less waisted space
- new colours (look better than ugly green)
- a bit faster of a start up (ill abalosh slow crap in version 1.2)
- compass isnt on the maze any more (moved)
Viper




PostPosted: Fri Nov 26, 2004 12:20 pm   Post subject: (No subject)

that first person shooter is a good idea after you get that u should try n make it so you can switch between views (e.g first to 3rd to birds eye)
zomg




PostPosted: Fri Nov 26, 2004 2:49 pm   Post subject: (No subject)

ya that would be awsome

but any way here's v 1.1 Smile (pg 3 now)

new levs will be coming soon
Pickles




PostPosted: Sat Nov 27, 2004 1:07 am   Post subject: (No subject)

?
http://www.compsci.ca/v2/viewtopic.php?t=1267&highlight=raycasting

97 seems like such a long time ago now
Delos




PostPosted: Sat Nov 27, 2004 8:56 pm   Post subject: (No subject)

Nice...but even when one reaches the end ("3"), it still doesn't end...it just considers the space as non-traversable-wall-type-stuff.
zomg




PostPosted: Sat Nov 27, 2004 9:42 pm   Post subject: (No subject)

ya i kno about that whole thing

im still working on it
m&m




PostPosted: Sat Nov 27, 2004 9:45 pm   Post subject: (No subject)

THis looks better but u need to make an end or there is no point of playing
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