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 Mario Ball
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Carino




PostPosted: Sat Nov 20, 2004 1:33 pm   Post subject: Mario Ball

Hey, this is my first post and first submition so don't be too harsh Confused Its a mario style game but with turing graphics because, well frankly, im no artist. Use the arrow keys to move, kill baddies by jumping on them and collect stars. This is only a beta version since the first level hasn't been completed yet, but the whole gameplay engine is complete. I just want some feedback and whatnot on it. Thanks.


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Mario Ball

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zomg




PostPosted: Sat Nov 20, 2004 2:20 pm   Post subject: (No subject)

pretty good so far Smile

see if u can add pic where the circles are
i didnt get to far... but if u can make so that u can go down certain pipes
that would be great

keep it up looks good
Neo




PostPosted: Sat Nov 20, 2004 2:50 pm   Post subject: (No subject)

Very nice.
There is a problem with the Again or Quit buttons because they are unresponsive. And when they do respond the game runs really fast for 2 seconds and I lose a life. But overall it is good. You should add graphics, just rip them off the real mario game.
zomg




PostPosted: Sat Nov 20, 2004 3:34 pm   Post subject: (No subject)

Neo wrote:
Very nice.
There is a problem with the Again or Quit buttons because they are unresponsive. And when they do respond the game runs really fast for 2 seconds and I lose a life. But overall it is good. You should add graphics, just rip them off the real mario game.


i dont get any glitch... weird
Carino




PostPosted: Sat Nov 20, 2004 11:11 pm   Post subject: (No subject)

Thanks guys, and i don't get a problem either, it responds as soon as i click. Odd...
Viper




PostPosted: Sun Nov 21, 2004 8:55 pm   Post subject: (No subject)

niceness good job
m&m




PostPosted: Mon Nov 22, 2004 11:39 am   Post subject: (No subject)

its awesome but i think pictures instaed of turing shapes would make this waaaaaaaaaayyyyyyyy better Razz

good job Smile
Delos




PostPosted: Mon Nov 22, 2004 11:44 am   Post subject: (No subject)

Woah...that runs waaaay too fast on my comp. If you can add an FPS factor to it, or a variable delay amount.

From what little of it I saw it's looking pretty good.
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Viper




PostPosted: Mon Nov 22, 2004 1:11 pm   Post subject: (No subject)

how could it run faster on ur comp thatn on other ppls
Carino




PostPosted: Mon Nov 22, 2004 2:53 pm   Post subject: (No subject)

Actually it runs faster on my school comps then my home one. Also on my school one i was gettin the unresponsive glitch with the buttons. I don't get why it has variable speeds for different comps, gotta figure it out.
Viper




PostPosted: Mon Nov 22, 2004 3:13 pm   Post subject: (No subject)

lol yeah ( it a good prog though)
Carino




PostPosted: Mon Nov 22, 2004 3:41 pm   Post subject: (No subject)

I updated it so that you can change the delay before and during game play. So now at least everyone can set it to a comfortable speed. Also you can quit, just hit Q.
Delos




PostPosted: Mon Nov 22, 2004 5:08 pm   Post subject: (No subject)

Viper wrote:
how could it run faster on ur comp thatn on other ppls


Ok...this is one of the greatest fallacies of Turing. The way the delay commands work are not based on real time, but on CPU speed. Thus, a delay of (10) on one computer is quite different than the same delay on another computer.
To fix this, one needs to incorporate FPS capping and the like...
Viper




PostPosted: Thu Nov 25, 2004 3:56 pm   Post subject: (No subject)

how do i get it from a .rar to a .t ???
Neo




PostPosted: Thu Nov 25, 2004 11:21 pm   Post subject: (No subject)

Viper wrote:
how do i get it from a .rar to a .t ???


.rar is like a .zip file, you'll need winrar.
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