| Old School TV Blur 
 
	 
	
		| Author | Message |   
		| MiX-MaztA-M8riX 
 
 
 
 
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				|  Posted: Thu Nov 04, 2004 11:52 am    Post subject: Old School TV Blur |  |   
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				| This is what my TV used to do   
 I did MY Best lol
 
 
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setscreen ("graphics:max;max,nobuttonbar")
 
 var radius : int
 var radius2 : int
 var angle : int
 var angle2 : int
 var clr : int := 0
 
 colorback (8)
 cls
 
 loop
 
 radius := Rand.Int (1,1)
 radius2 := Rand.Int (1,1)
 angle := Rand.Int (0,maxx)
 angle2 := Rand.Int (0,maxx)
 drawfilloval (angle,angle2,radius,radius2,clr)
 
 if angle = 100
 then clr := 0
 end if
 
 if angle = 200
 then clr := 255
 end if
 
 end loop
 
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 pretty simple tho
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		| Tony 
 
  
 
 
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				|  Posted: Thu Nov 04, 2004 12:25 pm    Post subject: (No subject) |  |   
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				| are you sure?  Noise by definition is random, but your program clearly forms patterns... 
 	  | code: |  	  | 
colourback (grey)
 cls
 var x, y : int
 loop
 x := round (Rand.Int (0, maxx) / 5) * 5
 y := round (Rand.Int (0, maxy) / 5) * 5
 Draw.FillBox (x, y, x + 5, y + 5, Rand.Int (16, 31))
 exit when hasch
 end loop
 
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				|  Tony's programming blog. DWITE - a programming contest. |  |   
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		| Neo 
 
  
 
 
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				|  Posted: Thu Nov 04, 2004 4:35 pm    Post subject: (No subject) |  |   
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				| That is cool, it reminds me of that movie The Ring. |  
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		| Dan 
 
  
 
 
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				|  Posted: Thu Nov 04, 2004 4:57 pm    Post subject: (No subject) |  |   
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				| tony wrote: are you sure?    Noise by definition is random, but your program clearly forms patterns...
 Nothing in this univiersy is truly random (and i mean that in a math way not a relgiose way), even true t.v. noise has parterns and is mathicalical. Heck even random numbers on computers are not random, they falows a mathicamical fourmal and u could easly perdick the next number coming up if u know the algroimith they are using.
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				| Computer Science Canada
Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more! |  |   
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		| HyperFlexed 
 
  
 
 
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				|  Posted: Sun Nov 07, 2004 2:56 am    Post subject: (No subject) |  |   
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				| why are your dots so big? 
 I would go
 
 
 	  | code: |  	  | View.Set ("offscreenonly") | 
 
 and run a for loop (maybe 1..600) and draw all your dots (1 pixel, rather than those odd circles). Then do a View.Update. It would look better imo.
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		| bored_hacker 
 
  
 
 
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				|  Posted: Mon May 09, 2005 8:20 pm    Post subject: (No subject) |  |   
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				| That program reminds me of this one time in my compsci class where i finished a test with 30 seconds to spare so i made this: 
 
 	  | code: |  	  | View.Set ("graphics:max, max; nobuttonbar")
loop
 drawdot (Rand.Int (0, maxx), Rand.Int (0, maxy), RGB.AddColour (Rand.Real, Rand.Real, Rand.Real))
 end loop
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		| Bacchus 
 
  
 
 
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				|  Posted: Mon May 09, 2005 8:23 pm    Post subject: (No subject) |  |   
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				| look at the date before you post |  
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		| white_dragon 
 
 
 
 
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				|  Posted: Tue May 10, 2005 10:17 am    Post subject: (No subject) |  |   
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				| 1.  way too many things like "omg look at this sooo wicked" 2.  think of other things to amuse urself
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		| Shyfire 
 
  
 
 
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				|  Posted: Wed May 11, 2005 10:31 am    Post subject: (No subject) |  |   
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				| white_dragon 
 Quote: 1. way too many things like "omg look at this sooo wicked" 
2. think of other things to amuse urself
 
 yo man chill out the point of this site is to share our accomplishments
 this post didnt deserve that so chill out
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		| Dylan-182 
 
  
 
 
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				|  Posted: Fri May 13, 2005 7:57 am    Post subject: (No subject) |  |   
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				| i liked it the fuzz effect was cool looks sorta like the ring lol |  
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		| bubbles3 
 
 
 
 
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				|  Posted: Mon Jun 06, 2005 12:06 pm    Post subject: (No subject) |  |   
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				| its crap |  
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		| [Gandalf] 
 
  
 
 
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				|  Posted: Mon Jun 06, 2005 3:41 pm    Post subject: (No subject) |  |   
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				| This new wave of immature people is really starting to piss me, if not other people off a lot! 
 That post broke around 3 rules.  You shouldn't post just to critisize someone when its a cool submission, and you have no right to do so.  You shouldn't post on fairly old topics 2 months is quite a bit.  You shouldn't make 2 word posts that have nothing at all to contribute to the forums.
 
 Please read the rules carefully before you make someone even more mad.
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		| MysticVegeta 
 
  
 
 
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				|  Posted: Mon Jun 06, 2005 6:25 pm    Post subject: (No subject) |  |   
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				| Correct. Ahh!! The Grade 9s piss me off. Eh, wait a minute, I am a grade 9!!!! NOO!!!!!  |  
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		| decon1985 
 
  
 
 
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				|  Posted: Wed Jun 08, 2005 10:28 am    Post subject: Crazyness... |  |   
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				| It was kinda cool and kinda confusing.  Oh well I liked it. |  
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		| Drakain Zeil 
 
 
 
 
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				|  Posted: Thu Jun 09, 2005 5:29 pm    Post subject: (No subject) |  |   
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				| Hacker Dan wrote: That TV "static" you see on your TV set is due to "electron noise." There is no such thing as a clean wire, beacuse we live in a real world. The more wire there is, the more disturbance it is bound to get. A number of things cause this static, including real static, EM waves, AC power being "dirty" to begin with, gravatational waves, the phyical structure of the cable, and even to an extent, physical movement and vibrations.tony wrote: are you sure?    Noise by definition is random, but your program clearly forms patterns...
Nothing in this univiersy is truly random (and i mean that in a math way not a relgiose way), even true t.v. noise has parterns and is mathicalical. Heck even random numbers on computers are not random, they falows a mathicamical fourmal and u could easly per**** the next number coming up if u know the algroimith they are using.
 For the most part, no one notices these things however. Even if we had great cords that could fix this problem, there's still the inside components that make the picture in your TV.
 
 So yes, it can all be modeled as math... and in theory, could even be removed by math!
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