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Homer_simpson
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Posted: Thu May 08, 2003 10:22 pm Post subject: Pool Demo... Hopefuly I will finish this one.. (ya right =Þ) |
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the name says it all...
just download the attachment...
hopefully i'll finish this one b4 the lazy ass thing gets over me again...
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maysccccc.t |
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8.24 KB |
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416 Time(s) |
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Sponsor Sponsor
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Catalyst
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Posted: Thu May 08, 2003 10:27 pm Post subject: (No subject) |
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nice
you should get the interball collisions goin
why is it called may screw?
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Tony
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Posted: Thu May 08, 2003 10:27 pm Post subject: (No subject) |
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well we do have a half-ass tutorial on programming pool... Maybe you can supply some actual working code for proper collision once you get your game to work
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Tony's programming blog. DWITE - a programming contest. |
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Catalyst
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Posted: Thu May 08, 2003 10:29 pm Post subject: (No subject) |
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ive got a 2d vector class that might be of use to someone making a pool game
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Homer_simpson
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Posted: Thu May 08, 2003 10:31 pm Post subject: (No subject) |
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sweet....
Quote: why is named may screw
cuz when i'm writing a program i saved many different files as i proceed cuz like suddenly a new idea comes to my mind so i save the old file and save the second file as may screw 1 or might get assed or something like that =)
and i'll make sure i check yer tutorial before i realse the final version...
Bwahahahhahahahhaaaaaaaaarrrr.... right now the idea of making a multiplayer pullgame just flashed into my mind so the next file i'll be uploading will probably be may screw 4 or 5 hehe
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Homer_simpson
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Posted: Thu May 08, 2003 10:58 pm Post subject: (No subject) |
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ok i got a little problem here
I dunno how to play pool... =( i know that it's a 2 player game and u are supposed to put the balls in the holes and whoever finishes first wins... but i dunno when do players change turns which balls belong to which players and how many balls are there?!
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Tony
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Posted: Thu May 08, 2003 11:00 pm Post subject: (No subject) |
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go to www.yahoo.com and play in some yahoo pool... it has all the rules and stuff... you'll also get to see what you have to do
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Tony's programming blog. DWITE - a programming contest. |
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Homer_simpson
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Posted: Fri May 09, 2003 12:43 am Post subject: (No subject) |
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ok here's another problem the friction and the ball speed is so very unrealistic....=Þ
I have marked the place that you should consider. the ball moves too fast when i give it a little power and move to slow when i give it alittle =(
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mayscrew 2.t |
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5.29 KB |
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427 Time(s) |
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Sponsor Sponsor
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Tony
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Posted: Fri May 09, 2003 1:09 am Post subject: (No subject) |
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friction is relative to the speed of the moving object and thus must be a multiple as highspeed object produces more drag.
b.speed *= 0.8 works much better
though you need to have another if statment in there to stop the ball once it gets down to a decimal low enough... cuz otherwise it can keep on dividing for a long time.
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Tony's programming blog. DWITE - a programming contest. |
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Homer_simpson
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Posted: Fri May 09, 2003 1:52 am Post subject: (No subject) |
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this is what i used
code: | if b.speed > .01 then
b.speed *= .95
else
b.speed := 0
end if |
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Homer_simpson
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Posted: Fri May 09, 2003 2:51 am Post subject: (No subject) |
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ouk now.... is it just me or is there something terribly wrong with my ball collision detection....?
Description: |
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maysccccc.t |
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6.53 KB |
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414 Time(s) |
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Homer_simpson
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Posted: Mon May 12, 2003 1:03 pm Post subject: (No subject) |
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Almost done!!!!!!!!!!!
Description: |
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Filename: |
maysccccc.t |
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8.24 KB |
Downloaded: |
473 Time(s) |
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Catalyst
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Posted: Mon May 12, 2003 2:19 pm Post subject: (No subject) |
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the collisions dont seem to work right
also the ball dont colidde with eachother
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Homer_simpson
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Posted: Mon May 12, 2003 3:21 pm Post subject: (No subject) |
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that's y i said almost done...
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