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 S-Engine Release, New Turing GUI - Version 3.0 Updated
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SeanWestdaleWarriors




PostPosted: Wed Jul 07, 2004 11:42 am   Post subject: S-Engine Release, New Turing GUI - Version 3.0 Updated

EDIT!!!! - This is a very old version....for more recent versions visit http://sourceforge.net/projects/s-engine

Here is the S-Engine, a Turing GUI replacement that updates the old Turing GUI to a modern one. It can be used as is, or it can be skinned to your preference.

Posted Image, might have been reduced in size. Click Image to view fullscreen.

S-Engine works with Turing 4.0.4c or 4.0.5.

Sorry for any confusion...This does not overwrite the old Turing GUI.

Only install the S-Engine at "C:\Program Files\Turing"

S-Engine has been patched, v3.0 can now be downloaded.

***Bug Fixes***
You can compile programs using the S-Engine.
Relative paths have been used so images can be skinned easier.
Also problem with frames that were brought up by Genesis have been fixed.



S_Engine Install.zip
 Description:
S-Engine Version 3.0
Some minor bugs have been fixed.

Download
 Filename:  S_Engine Install.zip
 Filesize:  787.35 KB
 Downloaded:  212 Time(s)

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the_short1




PostPosted: Wed Jul 07, 2004 12:17 pm   Post subject: (No subject)

will this overwrite our current GUI's ? if so should we back them up?


i know we can always reinstall.. but thats a pain in the ass..



did u make the GUI's from scratch.. or just fix the original ones up?


i want to check this out... from the picture that u posted earlier... looks GOOD!

but im a little worried in case u have a few bugs or something... .
SeanWestdaleWarriors




PostPosted: Wed Jul 07, 2004 12:31 pm   Post subject: (No subject)

This does not overwrite the old Turing GUI.

To access the S-Engine GUI elements replace, in any Turing program using GUI elements the line:

import GUI in "%oot/lib/GUI"

with

import GUI in "C:/Program Files/Turing/S_Engine/GUI"
SeanWestdaleWarriors




PostPosted: Wed Jul 07, 2004 1:29 pm   Post subject: (No subject)

If you write any program to use the S-Engine you must have the S-Engine installed on the computer, or network.
Tony




PostPosted: Wed Jul 07, 2004 3:18 pm   Post subject: (No subject)

SeanWestdaleWarriors wrote:

If you write any program to use the S-Engine you must have the S-Engine installed on the computer, or network.


so basically just include the S-Engine installer with your program distribution package... Though all you really need are the graphics files if the program is compiled.

Btw, SeanWestdaleWarriors : it would be much easier to skin GUI if you load images from a relative path, such as
code:

var button:int := Pic.New (skinPath + "/button.jpg")


this way you can keep multiple skins and ultimatly allow the user to change the skin of the application at runtime.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
the_short1




PostPosted: Wed Jul 07, 2004 9:51 pm   Post subject: (No subject)

u know.... u can go

import GUI

instead of

mport GUI in "%oot/lib/GUI"

works the same..

yea... who needs to skin tho? as long as its better then the old crap... tis all good..

yea.. just include ur install with it (in zip file).. that works out good..

or... if u use gInstall ... u can acually make it all into one installer with multiple packages...having one package ur program.. another the GUI... << reminded me to get the full program Wink not just the free one Smile

its late now... ill check out ur GUI tomorow!
zomg




PostPosted: Wed Oct 13, 2004 11:00 am   Post subject: (No subject)

dude i can't thank u enuff for this GUI my chat program looked like crap with that windows 3.1 GUI.
I customized the pics so it look completely different but thanks so much for writing the script

i cant wait to see S-Engine 4 now lol
timmytheturtle




PostPosted: Fri Oct 15, 2004 8:39 pm   Post subject: (No subject)

that GUI looks alot better then the default GUI, know if I only knew how to use GUI
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