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 [FP] Tile Map Creator 2004 from semester 2
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What do you think of my final program?
(No ending time set)
 12%  [ 1 ]
 37%  [ 3 ]
 25%  [ 2 ]
Not worth it
 12%  [ 1 ]
god this sucks
 12%  [ 1 ]
Total Votes : 8

Author Message

PostPosted: Fri Jun 18, 2004 10:37 pm   Post subject: [FP] Tile Map Creator 2004 from semester 2

Tile Map Creator 2004

This is my final project for grade 12 computer science this semester (i am really only grade 11, but i couldn't get enough programming this year Very Happy )

The purpose of the program is to create maps using tiles. Then you can save the map as a datafile, which can be loaded and used for RPGs or whatever suits your fancy.

I included a map i made using the program. Hope you like it Wink

- 384 different tiles
- undo button
- maps with custom sizes from 1x1 to 64x64
- search button to find a certain tile
- saving and opening

For anyone that needs a program to be able to read the .jar files then u can download the Java Runtime Enironment (At least i think it is the right one, if not then oh well, the JSDK will)

Well enjoy it! Very Happy

Read Me file about the program

 Filename:  TileMapCreator2004_ReadMe.txt
 Filesize:  617 Bytes
 Downloaded:  394 Time(s)

Ok the download everyone has been waiting for is now good to go. I made an executable .jar file for your convenience. Just extract the files to a folder called "Tile Map Creator 2004" or something and then double click the .jar file. I tried it on mine an

 Filename:  Final
 Filesize:  406.15 KB
 Downloaded:  565 Time(s)


PostPosted: Sat Jun 19, 2004 1:52 am   Post subject: (No subject)

you better compile that... I dont think anyone here uses ready to program and its incompatable with any real java compiler Confused
Latest from Tony's programming blog. DWITE - a programming contest.

PostPosted: Sat Jun 19, 2004 1:37 pm   Post subject: (No subject)

what can i use to compile it?

PostPosted: Sat Jun 19, 2004 2:51 pm   Post subject: (No subject)

I am a total noob at creating a stand alone for my file so if someone could make it for me or give me a set of instructions that would be great.

pm me

PostPosted: Mon Jun 21, 2004 9:51 pm   Post subject: (No subject)

400 tiles.... holy fricking shit...

yes please make into .exe.... me want to try dis out!!!!

can that datafile be used in other programming languages ? or just that java one ur using?

PostPosted: Tue Jun 22, 2004 12:44 pm   Post subject: (No subject)

well tilemap data can be used with almost any programming language, as long as ur data is portable. Its just that you have to make a program for each of your programming languages to read the data and display it on screen.

22010101022 ->onto screen

PostPosted: Tue Jun 22, 2004 5:44 pm   Post subject: (No subject)

yeah the tile maps are compatible with any language that can read will notice i put a "-1" to show a new row was started...I actually did start a tile-map rpg that my friends and we are gonna work on this summer and it is in Turing so there should be no problem loading the point of interest though is that the tiles are PNGs, so if you want to use Turing then you need to convert them all to bitmaps or kindly ask me and i can send you mine Very Happy

PostPosted: Tue Jun 22, 2004 5:47 pm   Post subject: (No subject)

For anyone is code to load maps in Turing and it works for any size. Enjoy Smile


procedure setNewMapVariables
    open : input, map + ".txt", get
    assert input > 0
    mapRows := 1
    mapColumns := 0
    if input <= 0 then
        locate (1, 1)
        put "Map could not be loaded!"
    end if

        get : input, skip
        exit when eof (input)
        get : input, datafileTile
        if datafileTile = "-1" then
            mapRows += 1
            mapColumns := 0
            mapColumns += 1
            tilePics (mapRows, mapColumns) := Pic.FileNew ("T" + datafileTile + ".bmp")
            tileStorage (mapRows, mapColumns) := datafileTile
        end if
    end loop
end setNewMapVariables

PostPosted: Tue Jun 22, 2004 6:26 pm   Post subject: (No subject)

just to inform u all..

irfanview is 100% free...
and it can do batch conversions from any to any filetype!

<< save u ppl time converting all those .png files to .bmp!

PostPosted: Tue Jun 22, 2004 6:36 pm   Post subject: (No subject)

thanks for the link man.

I only wish i had this sooner lol...i spent 2 hours converting all the pictures into .png's at school...longest time of my life.

PostPosted: Tue Jun 22, 2004 9:40 pm   Post subject: (No subject)

Ok the file is now updated and ready to download for anybody who wants it. It is an executable .jar file. Thanks to rizzix who supplied me with help on getting it started. So just click the download link and u have yourself a tile map creator.

PostPosted: Wed Jun 23, 2004 12:08 pm   Post subject: (No subject)

Has anyone actually tried this (only downloaded two times? ouch)...i was hoping i could get some feed back and i wanted to know if the .jar file actually worked.

PostPosted: Wed Jun 23, 2004 12:23 pm   Post subject: (No subject)

well... a jar file can be only used either online in IE..... or if u have a java plugin for FIREFOX.. << want one plugin BAD.f.

or if u download the 60MB java runtime from <<except if u dont have a crapload of HD space u cant really have it installed...

me with my tiny 2gig hd Sad

give it some time... pl will downlod it...

PostPosted: Thu Jun 24, 2004 3:24 pm   Post subject: (No subject)

i liked it Very Happy

it would be alot better if u could place the tiles with the mouse

PostPosted: Thu Jun 24, 2004 4:35 pm   Post subject: (No subject)

hm.. jar files are like exe files right? they run for me, because I have jre, or is it jdk?...
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