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nate
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Posted: Sun Apr 27, 2003 9:26 am Post subject: My first game! **SPACE GAME*** |
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Here is this space game i made. Its only really good on large monitors cause thats what i use. On small monitors you can't see the whole level. But its not bad. I got to change the fact that you can only shot the guy with the end of your laser. but w.e. My comp teacher will be impressed!
**NOTE**
I have set the red plane to be in a different place then normal cause if you guys have small monitors you won't beable to see him. If you have a large monitor just set the
redShipxcord := 965
redShipycord := 585
You have to replace it in 3 diff. places but the game is still fun without the ship being their
**NOTE**
-Nathan
Description: |
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Download |
Filename: |
space game.zip |
Filesize: |
39.08 KB |
Downloaded: |
750 Time(s) |
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jamez
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Posted: Sun Apr 27, 2003 11:12 am Post subject: (No subject) |
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That's pretty cool, good job nate
One thing I owuld change in your code is this:
(It makes it so you can move on an diagonal)
code: | Input.KeyDown (plane1control)
if plane1control (KEY_UP_ARROW) then
greyShipYcord += 5
if greyShipYcord >= 600 or greyShipYcord >= 180 and greyShipYcord <= 181 and greyShipXcord >= 420 and greyShipXcord <= 550 then
greyShipYcord += -5
end if
end if
if plane1control (KEY_DOWN_ARROW) then
greyShipYcord -= 5
if greyShipYcord <= 30 or greyShipYcord >= 500 and greyShipYcord <= 501 and greyShipXcord >= 420 and greyShipXcord <= 550 then
greyShipYcord += 5
end if
end if
if plane1control (KEY_LEFT_ARROW) then
greyShipXcord -= 5
if greyShipXcord <= 30 or greyShipXcord <= 550 and greyShipXcord >= 549 and greyShipYcord >= 200 and greyShipYcord <= 510 then
greyShipXcord += 5
end if
end if
if plane1control (KEY_RIGHT_ARROW) then
greyShipXcord += 5
if greyShipXcord >= 960 or greyShipXcord >= 419 and greyShipXcord <= 420 and greyShipYcord >= 200 and greyShipYcord <= 510 then
greyShipXcord -= 5
end if
end if
if plane1control (KEY_ENTER) then
... |
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JSBN
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Posted: Sun Apr 27, 2003 11:17 am Post subject: (No subject) |
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Good job, pretty cool. U mightt want to make the colision detectors bigger tho, other than that it's very good
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Tony
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Posted: Sun Apr 27, 2003 12:23 pm Post subject: (No subject) |
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Game is good, I like it. Though if you got v4 compiler, go with jamez's sujestion about controls, that will allow you to move diagnally.
Some sujestions:
have missiles or short lazer bursts instead of 1 continues line for your weapons system
and ability to shot diagnaly as well.
The way I see it, it should be an overhead instead a side view with 360 degree rotation and ability to shot in any direction
+25Bits -Tony
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Tony's programming blog. DWITE - a programming contest. |
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jamez
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Posted: Thu May 01, 2003 9:17 am Post subject: (No subject) |
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[quote="tony"]
and ability to shot diagnaly as well.
The way I see it, it should be an overhead instead a side view with 360 degree rotation and ability to shot in any direction[quote]
could you make a tutorial on that? im too stupid to figure it out
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Tony
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Posted: Thu May 01, 2003 11:07 am Post subject: (No subject) |
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I would try to make something like that. Send me a PM to keep as a reminder.
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Tony's programming blog. DWITE - a programming contest. |
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Brewah
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Posted: Fri May 02, 2003 5:26 pm Post subject: (No subject) |
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Well isn't that funny, those jet images are the ones I MADE for the game I'm developing right now!
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nate
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Posted: Fri May 02, 2003 5:56 pm Post subject: Yah i might have used someones |
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Sry if i used yours, i just found what i could, used what i could
-Nathan
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Brewah
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Posted: Fri May 02, 2003 6:42 pm Post subject: (No subject) |
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I don't mind as long as you ask, and credit is given.
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