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 Fractal Generator
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s_climax




PostPosted: Sun May 09, 2004 4:15 pm   Post subject: Fractal Generator

Please ignore the names of the vars.
If you uncomment the last 3 drawing things it looks cooler, but I'm not sure if its still a fractal.

code:

setscreen ("graphics:600,600")
var first_time : boolean
var a, b, c, d, e, f, g, h, i, j, t, l, x_shift, y_shift : real
var rando : real
var rand0, rand1, size : int
size := 300
a := 0
b := 0
c := 50
d := 100
e := 100
f := 0
l := 0
first_time := true
loop
%delay(1)
    randint (rand0, 1, 1000)
    randint (rand1, 1, 1000)
    if rand0 < rand1 then
        rando := rand0 / rand1
    else
        rando := rand1 / rand0
    end if
    % Begin fractal draw
    if first_time = true then
        a := 0
        b := 0
        c := size
        d := size * 2
        e := size * 2
        f := 0
        l := 0
        x_shift := maxx div 2 - size
        y_shift := maxy div 2 - size
        c := 0
        h := 0
        first_time := false
        g := 0
    end if
    t := ceil (3 * rando)
    if t = 1 then
        g := g + (a - g) / 2
        h := h + (b - h) / 2
    end if
    if t = 2 then
        g := g + (c - g) / 2
        h := h + (d - h) / 2
    end if
    if t = 3 then
        g := g + (e - g) / 2
        h := h + (e - h) / 2
    end if
    drawdot (round (g + x_shift), round (h + y_shift), 7)
    %drawdot (round (maxx - (g + x_shift)), round (maxy - (h + y_shift)), 7)
    %drawdot (round ((g + x_shift)), round (maxy - (h + y_shift)), 7)
    %drawdot (round (maxx - (g + x_shift)), round ((h + y_shift)), 7)
    exit when hasch
end loop
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guruguru




PostPosted: Sun May 09, 2004 4:44 pm   Post subject: (No subject)

Geez, how'd you think of that? That is pretty freakin awsome. I personally like the first way but wow thats nice.
s_climax




PostPosted: Sun May 09, 2004 5:16 pm   Post subject: (No subject)

This one is much better. This is the mandelbrot fractal.

code:
var r, j, rmin, rmax, jmin, jmax, rinc, jinc : real
var rsq, jsq, oldr, oldj, nj, nr: real
var maxdwell : int
var finished : boolean

rmin := -2
rmax := 1.2
jmin := -1.5
jmax := 2.2

maxdwell := 50

rinc := (rmax - rmin) / 640
jinc := (jmax - jmin) / 480

j := jmin

for my : 1 .. 479
    r := rmin
    for mx : 1 .. 639
        oldr := r
        oldj := j
        rsq := oldr * oldr
        jsq := oldj * oldj
        for dwell : 0 .. maxdwell
            nr := (rsq - jsq) + r
            nj := (2 * oldr * oldj) + j
            rsq := nr * nr
            jsq := nj * nj
            if (rsq + jsq) > 4 then
                drawdot (mx, my, (dwell*2)+70)
                finished := true
            end if
            oldr := nr
            oldj := nj
            exit when finished = true
        end for
        finished:= false
        r += rinc
    end for
    j += jinc
end for
Delos




PostPosted: Sun May 09, 2004 7:39 pm   Post subject: (No subject)

Now that one I like Very Happy .
s_climax




PostPosted: Sun May 09, 2004 10:07 pm   Post subject: (No subject)

Yep the second one is MUCH better for a couple reasons. First it uses colour, second it does not just draw random dots like the other one. It also looks a lot cooler when its done.
Paul




PostPosted: Mon May 10, 2004 4:01 pm   Post subject: (No subject)

Can anyone explain to me what the significance of fractals and the code used to make it?
Delos




PostPosted: Mon May 10, 2004 6:40 pm   Post subject: (No subject)

Recursion. Big time. (Or so I'm told).

Plus, pretty pictures!
Catalyst




PostPosted: Mon May 10, 2004 9:32 pm   Post subject: (No subject)

to generate these fractals u treat each point on the screen as a point on the complex plane where x is the real component and y is imaginary component
in the form
code:

x+yi


then for each point iterate through a formula, for Mandlebrot and Julia Sets it is
code:

z=z^2+c

where both z and c are complex numbers . For the Julia Set c is constant (different c values produce different images), for the Mandlebrot Set c is equal to x+yi. The initial z value for both sets is x+yi (but 0+0i also works for mandlebrot)

Each time the equation is iterated the distance from the origin is checked (the imaginary and real components are treated as x,y) if it passes a certain distance (usually 2 or 4) then it is not part of the set. If it the maximum number of iterations (cant iterate forever) is reached and the point is still inside the distance it is considered part of the set (> max # of iterations, >accuratcy of fractal)

Those pretty colors are usually derived from how many iterations it took to escape ( i.e. numIterations/maxIterations*someThing)

Fractals are very important as they provide infinite complexity with fairly simple rules and the result varies wildly depending on small changes in the intial input (Fractals are also related to chaos theory)
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s_climax




PostPosted: Mon May 10, 2004 9:44 pm   Post subject: (No subject)

Well said.
Delos




PostPosted: Tue May 11, 2004 6:34 pm   Post subject: (No subject)

It-e-rate.

Irritate? Iternis? Intermediate?
Definition not found.

Please define this term.
Mazer




PostPosted: Tue May 11, 2004 6:46 pm   Post subject: (No subject)

Where did you look?
http://www.hyperdictionary.com/search.aspx?define=iterate&sourceid=Mozilla-search
Delos




PostPosted: Tue May 11, 2004 9:11 pm   Post subject: (No subject)

In my memory banks...apparently my vocab has...er...smalled itself.
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