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Paul
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Posted: Tue Apr 06, 2004 8:40 pm Post subject: simple paddleball source code |
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Well, here's what we're currently doing in school, the paddleball thingy, for anyone new to Turing (like me) you can learn from this simple code of paddleball.t, like how to use Input.KeyDown. The other one, paddleball2.t has a slight change, as the movement is using getch and hasch, its somewhat more exciting, since it keeps moving in one direction if you don't press anything. Thats what the teacher tells to do.
Description: |
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paddleball2.t |
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2.3 KB |
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537 Time(s) |
Description: |
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paddleball.t |
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2.26 KB |
Downloaded: |
406 Time(s) |
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WhatAmIDoing
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Posted: Wed Apr 07, 2004 8:08 am Post subject: (No subject) |
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ya thats pretty good. i like paddelball2 it's a lot harder. also what school do you go to. i wish we did stuff like that at my school we just do a business approach to programming. we don't even learn GUI or input.keydown or anything even useful.
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white_dragon
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Posted: Wed Apr 07, 2004 3:53 pm Post subject: (No subject) |
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shantzy taut it the dam hellishly stupid way!!!!!!!!!!!!!!!!!!!!!!!
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white_dragon
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Posted: Wed Apr 07, 2004 3:53 pm Post subject: (No subject) |
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he made soooooooooooo many 'if' statements!
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Paul
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Posted: Wed Apr 07, 2004 3:56 pm Post subject: (No subject) |
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nah wasn't paying attention to shantz at all... maybe I'd have learned something if I did... the if statements are for the ball not to pass thru the edge of the paddle, until I learn the complicated equation that allows me to check it more thoroughly
PS. Don't spam my thread
PPS. Turing GUI isn't useful
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we64
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Posted: Wed Apr 07, 2004 5:37 pm Post subject: (No subject) |
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who is this white_Dragon guy I wonder????
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25jai
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Posted: Fri Apr 30, 2004 6:45 am Post subject: (No subject) |
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i got 14000 points cuz i found a bug, which made the ball trap on the paddle, and just kept bouncing on the paddle like crazy
lolz
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Paul
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Posted: Fri Apr 30, 2004 8:57 pm Post subject: (No subject) |
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its not a bug, its a feature, a cheat feature. Where i wanted to see if I could get the paddle to go negative length, and grow with each level lol.
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white_dragon
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Posted: Mon May 03, 2004 2:43 pm Post subject: (No subject) |
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i wonder who we 64 is...................................................
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rollerdude
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Posted: Wed Oct 27, 2004 5:43 pm Post subject: flashy |
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the program was i bit, well thats an understatment, i could barely see the ball
P.S. I'm the guy with split personalities and one hates the other.
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Paul
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Posted: Wed Oct 27, 2004 6:00 pm Post subject: (No subject) |
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ur computer's probably fast. It was fine for all of the people above. Btw, thanks for bringing back a topic this old -_-
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