[source] fractal tree
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zylum
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Posted: Sun Mar 14, 2004 12:14 am Post subject: [source] fractal tree |
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here's a simple example of a fractal tree....
code: | setscreen ("graphics:500;600")
proc fractal (x, y, depth, maxDepth, angle, maxLength : int)
var endx, endy, ang : int
for i : 1 .. depth
ang := angle + Rand.Int (-15 * depth, 15 * depth)
endx := round (cosd (ang) * maxLength) + x
endy := round (sind (ang) * maxLength) + y
Draw.ThickLine (x, y, endx, endy, (maxDepth - depth + 1) * 2, 115)
%delay (10)
if depth <= maxDepth then
fractal (endx, endy, depth + 1, maxDepth, ang, round (maxLength * 0.75))
else
drawfilloval (endx, endy, 3, 3, green)
end if
end for
end fractal
fractal (maxx div 2, 30, 1, 5, 90, 150) |
here's one with a back ground:
code: | setscreen ("graphics:500;600")
proc fractal (x, y, depth, maxDepth, angle, maxLength : int)
var endx, endy, ang : int
for i : 1 .. depth
ang := angle + Rand.Int (-15 * depth, 15 * depth)
endx := round (cosd (ang) * maxLength) + x
endy := round (sind (ang) * maxLength) + y
Draw.ThickLine (x, y, endx, endy, (maxDepth - depth + 1) * 2, 115)
%delay (10)
if depth <= maxDepth then
fractal (endx, endy, depth + 1, maxDepth, ang, round (maxLength * 0.75))
else
drawfilloval (endx, endy, 3, 3, green)
end if
end for
end fractal
var clr : int
for i : 0 .. maxy
clr := RGB.AddColor (i / (maxy + 250), i / (maxy + 250), 1)
drawline (0, maxy - i, maxx, maxy - i, clr)
%delay (10)
end for
for i : 0 .. 100
drawfillbox (0, i, maxx, i, green)
%delay (10)
end for
var x, y : int
for i : 1 .. 10000
clr := RGB.AddColor (100 / Rand.Int (300, 1500), Rand.Real * 0.5 + 0.5, 100 / Rand.Int (300, 2500))
x := Rand.Int (0, maxx)
y := Rand.Int (0, 100)
drawline (x, y, x, y + Rand.Int (4, 9), clr)
end for
fractal (maxx div 2, 30, 1, 5, 90, 150) |
-zylum |
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guruguru
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Posted: Sun Mar 14, 2004 12:47 am Post subject: (No subject) |
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Wow! Dam thats good! Even looking at ure code I can barely figure out how you did that...
+ Bits indeed |
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Catalyst
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Posted: Sun Mar 14, 2004 12:49 am Post subject: (No subject) |
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I like it
Especially the grass
Keep up the good work!
have... 45 bits |
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recneps
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Posted: Sun Mar 14, 2004 10:48 am Post subject: (No subject) |
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*absolutely no idea how that works.....* have some bits |
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AsianSensation
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Posted: Sun Mar 14, 2004 1:13 pm Post subject: (No subject) |
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+50 bits |
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shorthair
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Posted: Sun Mar 14, 2004 2:09 pm Post subject: (No subject) |
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+ 35 BITS ( you cant have to many now ,,,....... )
great program , i ca nsee you really know your math , its a rocking program ,im really impresed , keep up this excellent roll your on |
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zylum
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Posted: Sun Mar 14, 2004 6:12 pm Post subject: (No subject) |
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wow, lots of bits for that one
here's an new and improved version, it's a forest and the trees actually grow
code: | setscreen ("graphics:1000;680,nobuttonbar")
const d := 5
process fractal (x, y, depth, maxDepth, angle, maxLength : int)
var endx, endy, ang : int
for i : 1 .. depth
ang := angle + Rand.Int (-15 * depth, 15 * depth)
for l : 1 .. maxLength
endx := round (cosd (ang) * l) + x
endy := round (sind (ang) * l) + y
Draw.ThickLine (x, y, endx, endy, (maxDepth - depth + 1) * 2, 115)
delay (round (((maxDepth - depth) * 5 + 10) * d))
end for
delay (round (300 * d))
if depth <= maxDepth then
fork fractal (endx, endy, depth + 1, maxDepth, ang, round (maxLength * 0.75))
else
for l : 1 .. Rand.Int (2, 5)
drawfilloval (endx, endy, l, l, green)
delay (round (50 * d))
end for
end if
end for
end fractal
var clr : int
for i : 0 .. maxy
clr := RGB.AddColor (i / (maxy + 250), i / (maxy + 250), 1)
drawline (0, maxy - i, maxx, maxy - i, clr)
%delay (10)
end for
for i : 0 .. 100
drawfillbox (0, i, maxx, i, green)
%delay (10)
end for
var x, y : int
for i : 1 .. 20000
clr := RGB.AddColor (100 / Rand.Int (300, 1500), Rand.Real * 0.5 + 0.5, 100 / Rand.Int (300, 2500))
x := Rand.Int (0, maxx)
y := Rand.Int (0, 100)
drawline (x, y, x, y + Rand.Int (4, 9), clr)
end for
for i : 1 .. Rand.Int (10, 30)
fork fractal (Rand.Int (100, maxx - 100), Rand.Int (0, 100), 1, Rand.Int (3, 4), 90, Rand.Int (50, 200))
delay (Rand.Int (100, 2000))
end for |
-zylum |
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the_short1
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Posted: Sun Mar 14, 2004 6:36 pm Post subject: (No subject) |
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what grade math u in... also waht is ur mark... cuz DAM ur good... .if i was a MOD i would give you 100 BITS.. ur deserv it... cuz all this drawing deal with advanced math functions in turing... just WOW... lookz soo COOL
OMG i just loked at the forest one... i REALY dont know how u can make sh!t THAT good in only 50 lines of code... and like no time.... god... U are PRO... i think everyone shall bow down to ur greatness......
im amazed... the only program i have seen that compared to this.. is taht tree taht catalyst made... but i cant run that no more... and it didn;t grow from GRASSS... DAM... |
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Tony
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Posted: Sun Mar 14, 2004 7:05 pm Post subject: (No subject) |
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nice, all you need to do now is give different colors to the trees so that trees that are further behind are darker then those up front |
Tony's programming blog. DWITE - a programming contest. |
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Cervantes
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Posted: Sun Mar 14, 2004 7:29 pm Post subject: (No subject) |
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*whistles*
slick!
+40 BITS |
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jonos
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Posted: Sun Mar 14, 2004 11:37 pm Post subject: (No subject) |
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id give bits, but im not a mod like all you other people, but its still awesome none-the-less. makes me want to know more math...... |
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the_short1
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Posted: Mon Mar 15, 2004 12:27 pm Post subject: (No subject) |
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... welll jonos yu can be lkike me... and donate to get to the nearest 5 bits...like right now i have ,,.,644 BITS... so i donate 4... to get to 640...
there... Zylum... 4+ BITS... u deserve them.i think u deserve a Newbe God Status or something.... bugpodder got a leet ranking with his minor ammounts of post....u should be able to get that...np... once he gets back |
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AsianSensation
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Posted: Mon Mar 15, 2004 7:29 pm Post subject: (No subject) |
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the_short1 wrote: bugpodder got a leet ranking with his minor ammounts of post....
bugzpodder is also one of the smartest guy you will meet. So yeah... |
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