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 fire works
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zylum




PostPosted: Wed Feb 25, 2004 5:48 pm   Post subject: fire works

here's a fire works effect i made. enjoy Very Happy

code:

setscreen ("graphics:1000;650,offscreenonly")

const size := 100
const fireLength := 50
var decay := 0.98
var gravity := 1
var pixel : array 1 .. size, 1 .. 2 of real
var velocity : array 1 .. size, 1 .. 2 of real
var px, py : real

procedure newFire (x, y, vx, maxV : real)
    var ang : int
    for i : 1 .. size
        pixel (i, 1) := x
        pixel (i, 2) := y
        ang := Rand.Int (0, 360)
        velocity (i, 1) := cosd (ang) * (Rand.Real * (2 * maxV) - maxV) + vx
        velocity (i, 2) := sind (ang) * (Rand.Real * (2 * maxV) - maxV)
    end for
end newFire

procedure moveFire (c : int)
    for i : 1 .. size
        pixel (i, 1) += velocity (i, 1)
        pixel (i, 2) += velocity (i, 2)
        velocity (i, 1) *= decay
        velocity (i, 2) -= gravity
        velocity (i, 2) *= decay
        drawdot (round (pixel (i, 1)), round (pixel (i, 2)), c)
    end for
end moveFire

procedure launch (x, ang, spd, c : int)
    px := x
    py := 0
    var pvx, pvy : real
    pvx := cosd (ang) * spd
    pvy := sind (ang) * spd
    loop
        exit when pvy < 0
        drawfillbox (0, 0, maxx, maxy, 7)
        px += pvx
        py += pvy
        pvx *= decay
        pvy -= gravity
        pvy *= decay
        drawfilloval (round (px), round (py), 3, 3, c)
        View.Update
        cls
    end loop
    newFire (px, py, pvx, 10)
    for i : 1 .. fireLength
        drawfillbox (0, 0, maxx, maxy, 7)
        moveFire (c)
        View.Update
        cls
    end for
end launch

loop
    launch (Rand.Int (100, maxx - 100), Rand.Int (70, 110), 40, Rand.Int (0, 255))
end loop


-zylum
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Paul




PostPosted: Wed Feb 25, 2004 5:53 pm   Post subject: (No subject)

pretty nice, though it goes a bit too fast on my computer and sometimes it doesn't explode (or is it in colors that I can't see?)
jonos




PostPosted: Wed Feb 25, 2004 5:55 pm   Post subject: (No subject)

yeah, i can't see it also, only a few colours every now and then.
Tony




PostPosted: Wed Feb 25, 2004 5:56 pm   Post subject: (No subject)

it is defenatly too fast... but if you slow it down a bit (a delay here and there) it looks nice Very Happy +10Bits
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
the_short1




PostPosted: Wed Feb 25, 2004 6:17 pm   Post subject: (No subject)

i still dont get how y9ou can make so many programs...

WAIT I KNOW>>>> I THINK I FIGURED IT OUT>>>> you make these in school dont u???? that is why ur able to make so many DAM programs every DAM week...

anyways....

fireworks ROCKS>>>>> i have a realy slow computer so animations were perfect

in 63 lines... That is NICE!

itd take me prob 300 liens and 3 hours
zylum




PostPosted: Wed Feb 25, 2004 6:19 pm   Post subject: (No subject)

lol, i guess that must mean my computer is a peice of crap cuz it runs at normal speeds here Shocked and yeah, i should have specified a color range that doesnt have a bunch of dark colors in it...

oh and the_short1, i dont do these at school... in fact i dont do anything in compsci... i just play games and do all the assignments on saturday cuz theyre sooo damn easy... anyways, im glad you like my proggies Very Happy
jonos




PostPosted: Wed Feb 25, 2004 8:14 pm   Post subject: (No subject)

your class must rock!!! jk, it sucks having an easy class sometimes
Cervantes




PostPosted: Thu Feb 26, 2004 6:14 pm   Post subject: (No subject)

If you look close enough (unless its actually a black ball) you can see the particles flying off.

Great job zylum!
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Andy




PostPosted: Thu Feb 26, 2004 9:34 pm   Post subject: (No subject)

ever heard of delay?
the_short1




PostPosted: Thu Feb 26, 2004 9:46 pm   Post subject: (No subject)

one thing... your program kinda sucks with 800x600 res... maybe have a option for both taht and 1000+w/e the other number is
WhatAmIDoing




PostPosted: Mon Mar 01, 2004 12:18 pm   Post subject: (No subject)

Thats pretty cool all though if you add a delay of 50 after the View.update it really works a lot better
Hotaru




PostPosted: Wed Mar 03, 2004 6:54 pm   Post subject: (No subject)

your program worked very well~but there is only one suggestion~the colour is plain~so perhaps you can make the fireworks multi-colored~
Tallguy




PostPosted: Wed Apr 23, 2008 12:54 pm   Post subject: RE:fire works

cool, but to agree with everyone, do add delays, and have more then one firecracker go off @ the same time
Mackie




PostPosted: Wed Apr 23, 2008 2:42 pm   Post subject: RE:fire works

How did you even manage to find this? It's four years old I hope you realize.
Tallguy




PostPosted: Thu Apr 24, 2008 7:03 am   Post subject: RE:fire works

i searched it, i need fireworks for my final, so i wanted to see wat others had made
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