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 [tutorial] Basic Collision Detection
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Cervantes




PostPosted: Sun Feb 15, 2004 4:17 pm   Post subject: (No subject)

you need collision detection for every single game Smile well, every cool game.
when's the next part of the tutoiral coming out? Eh
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shorthair




PostPosted: Sun Feb 15, 2004 4:44 pm   Post subject: (No subject)

do errors count as collision , cause i can make a game where ou ove my model around and you can go straight for about 20 minutes until it crashes , from an overflow , and its a really cool game , but not one peice of collision detection
Cervantes




PostPosted: Sun Feb 15, 2004 4:50 pm   Post subject: (No subject)

no I don't think that really counts as collision Eh
how could that game be fun?! what game is it? I honestly can't picture an entertaining game without somesort of collision.
shorthair




PostPosted: Sun Feb 15, 2004 5:03 pm   Post subject: (No subject)

Shorthair walks away with tears in his eyes as his dreams were shattered by a dirty dirty pirate Crying or Very sad Crying or Very sad , his hopes of making hte coolest game without collisions are gone
zylum




PostPosted: Sun Feb 15, 2004 5:57 pm   Post subject: (No subject)

aren't most snake games tile based? so the snake head doesnt really "collide" with the food or its tail, it just occupies the same area... so yo just check where the the head tile is occupied by another tile that isnt empty... is that considered collision detection? meh i guess it is...


speaking of snake games, check out the one i made of this site...
http://www.xxviii.net/blog/index.php?action=showall&page=1
(there's a link to it in the new stuff section)

btw its made in flash
Maverick




PostPosted: Sun Feb 15, 2004 6:17 pm   Post subject: (No subject)

Ya I think thats how snake games normall work.
shorthair




PostPosted: Sun Feb 15, 2004 7:01 pm   Post subject: (No subject)

but there are boundaries in snake , thus there is collision detection
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