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Prince

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Posted: Wed Apr 09, 2003 10:17 pm Post subject: (No subject) |
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| the maze is nice but the one with raycasting is mad confusing (plus reminds me of an old game that used to included with Win95... either that or a screen saver, i cant remember) |
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Asok

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Posted: Wed Apr 09, 2003 10:22 pm Post subject: (No subject) |
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| u're thinking of the screen saver. |
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Martin

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Posted: Thu Apr 10, 2003 7:07 pm Post subject: (No subject) |
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| I'm not against posting the maze code, gotta ask bugz first though. |
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nate

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Posted: Fri Apr 11, 2003 6:37 pm Post subject: (No subject) |
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Thanks, posting the code would really help me out
but i promise I wont copy or steal it.
-Nate
-------------------------------------------------------------------------------------
ALWAYS HONEST |
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Tony

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Posted: Fri Apr 11, 2003 6:40 pm Post subject: (No subject) |
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martin, I think you should write your own tutorial with turing examples for just 1 generation method. depth search I think whatever's the easiest one. None of the fansy GUI stuff or raycasting Just that simple function editing the maze. |
Tony's programming blog. DWITE - a programming contest. |
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Martin

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Posted: Sat Apr 12, 2003 11:40 am Post subject: (No subject) |
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The first one's easy...just go to http://www.mazeworks.com/mazegen/mazetut/index.htm
It's all done in pseudocode. As for the other methods of generation (the maze uses depth-first searching for solving the maze regardless of generation), just head over to www.mathworld.wolfram.com and search for Kruskal and Prim. |
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Martin

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Posted: Fri Mar 26, 2004 3:43 am Post subject: (No subject) |
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Digging through old files.
Bump.
Enjoy |
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