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 My First Turing Animation --> Open to all criticism and tips, thanks! (:
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TheParadox




PostPosted: Sun Sep 27, 2015 2:31 pm   Post subject: My First Turing Animation --> Open to all criticism and tips, thanks! (:

Hey Everyone!Smile Just made this little animation, and wanted some advice as to what I can add to it. Criticism/advice would be great as well, thanks! Smile I'll copy paste the full code hear, and attach the ".t" file to this post. Canada Very Happy Very Happy


setscreen("graphics: 1980;1080,offscreenonly")
var font1 : int := Font.New ("Comicsans:50:bold,italic")
var chars : array char of boolean
var x,y,x1,y1,x2,y2,x3,y3,x4,y4,x5,y5,x6,y6,x7,y7,x8,y8,x9,y9: int
x:=950
y:=618
x1:=800
y1:=618
x2:=650
y2:=618
x3:=500
y3:=618
x4:=530
y4:=625
x5:=430
y5:=625
x6:=400
y6:=700
x7:=500
y7:=700
x8:=480
y8:=590

loop

Input.KeyDown (chars)

if chars (KEY_LEFT_ARROW) then

x:=x-5
x1:=x1-5
x2:=x2-5
x3:=x3-5
x4:=x4-5
x5:=x5-5
x6:=x6-5
x7:=x7-5
x8:=x8-5

end if

if chars (KEY_RIGHT_ARROW) then

x:=x+5
x1:=x1+5
x2:=x2+5
x3:=x3+5
x4:=x4+5
x5:=x5+5
x6:=x6+5
x7:=x7+5
x8:=x8+5

end if

if chars (KEY_UP_ARROW) then

y:=y+5
y1:=y1+5
y2:=y2+5
y3:=y3+5
y4:=y4+5
y5:=y5+5
y6:=y6+5
y7:=y7+5
y8:=y8+5

end if

if chars (KEY_DOWN_ARROW) then

y:=y-5
y1:=y1-5
y2:=y2-5
y3:=y3-5
y4:=y4-5
y5:=y5-5
y6:=y6-5
y7:=y7-5
y8:=y8-5

end if

Draw.FillBox(0,0,maxx,maxy,brightblue)
Font.Draw("Caterpillar Game",100,1000,font1,brightgreen)
Draw.FillOval(x,y,100,100,green)
Draw.FillOval(x1,y1,100,100,brightgreen)
Draw.FillOval(x2,y2,100,100,green)
Draw.FillOval(x3,y3,100,100,brightgreen)
Draw.FillOval(x4,y4,10,10,black)
Draw.FillOval(x5,y5,10,10,black)
Draw.Arc(x6,y6,50,50,0,100,black)
Draw.Arc(x7,y7,50,50,0,100,black)
Draw.Arc(x8,y8,60,25,180,360,black)

View.Update
delay(5)
cls

end loop



CaterpillarGame.t
 Description:
the "game" (really just a simple animation

Download
 Filename:  CaterpillarGame.t
 Filesize:  1.63 KB
 Downloaded:  215 Time(s)

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Insectoid




PostPosted: Sun Sep 27, 2015 4:16 pm   Post subject: RE:My First Turing Animation --> Open to all criticism and tips, thanks! (:

You can eliminate a ton of lines by using only one variable for X and one for Y and changing all of x1, y1, x2, y2, etc. to offsets instead. Offsets are coordinates relative to a point (x, y) instead of absolute coordinates. For example, x1, instead of 800, becomes -150 (because 950-800=150). You can now change all of your ovals to use (x + x1) instead of just x1.

What does this do for you? Well, x1 never needs to change, so you can remove it from all your keyboard control if statements. If you do this for all the x's and y's (except x and y itself, since they're the reference coordinates), your code will be at least 32 lines shorter, and your if statements will only be 2 lines each (one for x, one for y). This reduces the risk for bugs due to typos and makes the code much, much more readable.
TheBoyWhoTried




PostPosted: Fri Dec 04, 2015 9:42 am   Post subject: Re: My First Turing Animation --> Open to all criticism and tips, thanks! (:

Hey Insectoid,

Could you give me a small example of an animation using that? I understand the concept is to have a constant apply to the the values to eliminate repetition, I just don't know how to actually do it (writing it in the editor window). Thanks!
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